Browse Source

gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant

Given this isn't used, this can be removed entirely.
nce_cpp
Lioncash 6 years ago
parent
commit
b3810c5a5f
  1. 3
      src/video_core/renderer_opengl/gl_shader_cache.cpp

3
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR;
namespace {
// One UBO is always reserved for emulation values on staged shaders
constexpr u32 STAGE_RESERVED_UBOS = 1;
constexpr u32 STAGE_MAIN_OFFSET = 10;
constexpr u32 KERNEL_MAIN_OFFSET = 0;

Loading…
Cancel
Save