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@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR; |
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namespace { |
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namespace { |
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// One UBO is always reserved for emulation values on staged shaders
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constexpr u32 STAGE_RESERVED_UBOS = 1; |
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constexpr u32 STAGE_MAIN_OFFSET = 10; |
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constexpr u32 STAGE_MAIN_OFFSET = 10; |
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constexpr u32 KERNEL_MAIN_OFFSET = 0; |
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constexpr u32 KERNEL_MAIN_OFFSET = 0; |
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