|
|
|
@ -11,7 +11,7 @@ |
|
|
|
namespace System { |
|
|
|
|
|
|
|
// State of the full emulator |
|
|
|
typedef enum { |
|
|
|
enum State { |
|
|
|
STATE_NULL = 0, ///< System is in null state, nothing initialized |
|
|
|
STATE_IDLE, ///< System is in an initialized state, but not running |
|
|
|
STATE_RUNNING, ///< System is running |
|
|
|
@ -20,7 +20,7 @@ typedef enum { |
|
|
|
STATE_STALLED, ///< System is stalled (unused) |
|
|
|
STATE_DEBUG, ///< System is in a special debug mode (unused) |
|
|
|
STATE_DIE ///< System is shutting down |
|
|
|
} State; |
|
|
|
}; |
|
|
|
|
|
|
|
extern volatile State g_state; |
|
|
|
|
|
|
|
|