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@ -11,16 +11,16 @@ |
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namespace System { |
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namespace System { |
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// State of the full emulator |
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// State of the full emulator |
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typedef enum { |
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STATE_NULL = 0, ///< System is in null state, nothing initialized |
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STATE_IDLE, ///< System is in an initialized state, but not running |
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STATE_RUNNING, ///< System is running |
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STATE_LOADING, ///< System is loading a ROM |
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STATE_HALTED, ///< System is halted (error) |
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STATE_STALLED, ///< System is stalled (unused) |
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STATE_DEBUG, ///< System is in a special debug mode (unused) |
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STATE_DIE ///< System is shutting down |
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} State; |
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enum State { |
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STATE_NULL = 0, ///< System is in null state, nothing initialized |
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STATE_IDLE, ///< System is in an initialized state, but not running |
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STATE_RUNNING, ///< System is running |
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STATE_LOADING, ///< System is loading a ROM |
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STATE_HALTED, ///< System is halted (error) |
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STATE_STALLED, ///< System is stalled (unused) |
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STATE_DEBUG, ///< System is in a special debug mode (unused) |
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STATE_DIE ///< System is shutting down |
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}; |
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extern volatile State g_state; |
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extern volatile State g_state; |
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