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Remove Vertex Input Dynamic State by default if EDS is 0

pull/3042/head
MaranBr 3 months ago
parent
commit
b363544f5c
  1. 1
      src/video_core/vulkan_common/vulkan_device.cpp

1
src/video_core/vulkan_common/vulkan_device.cpp

@ -746,6 +746,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
switch (Settings::values.dyna_state.GetValue()) {
case 0:
RemoveExtensionFeature(extensions.extended_dynamic_state, features.extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
Settings::values.vertex_input_dynamic_state.SetValue(false);
[[fallthrough]];
case 1:
RemoveExtensionFeature(extensions.extended_dynamic_state2, features.extended_dynamic_state2, VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);

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