Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
@ -564,7 +564,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
return {{0, 4, 8}, 4, 8, 16};
}
}();
const u32 mask = (1 << size) - 1;
const u32 mask = (1U << size) - 1;
std::vector<Node> aoffi;
aoffi.reserve(coord_count);