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gl_texture_cache: Round format conversion PBO to next power of 2

nce_cpp
ameerj 4 years ago
parent
commit
b31bfc9ca5
  1. 6
      src/video_core/renderer_opengl/gl_texture_cache.cpp

6
src/video_core/renderer_opengl/gl_texture_cache.cpp

@ -396,6 +396,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
UNREACHABLE_MSG("Invalid image format={}", format);
return GL_R32UI;
}
[[nodiscard]] u32 NextPow2(u32 value) {
return 1U << (32U - std::countl_zero(value - 1U));
}
} // Anonymous namespace
ImageBufferMap::~ImageBufferMap() {
@ -1304,7 +1308,7 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
const u32 copy_size = region.width * region.height * region.depth * img_bpp;
if (pbo_size < copy_size) {
intermediate_pbo.Create();
pbo_size = copy_size;
pbo_size = NextPow2(copy_size);
glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
}
// Copy from source to PBO

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