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@ -84,6 +84,7 @@ void DiscordImpl::UpdateGameStatus(bool use_default) { |
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presence.smallImageKey = DEFAULT_DISCORD_IMAGE; |
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presence.smallImageText = DEFAULT_DISCORD_TEXT; |
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presence.state = game_title.c_str(); |
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presence.status_display_type = DiscordStatusDisplayType_State; |
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presence.details = "Currently in game"; |
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presence.startTimestamp = start_time; |
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Discord_UpdatePresence(&presence); |
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@ -123,6 +124,7 @@ void DiscordImpl::Update() { |
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DiscordRichPresence presence{}; |
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presence.largeImageKey = DEFAULT_DISCORD_IMAGE; |
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presence.largeImageText = DEFAULT_DISCORD_TEXT; |
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presence.status_display_type = DiscordStatusDisplayType_Name; |
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presence.details = "Currently not in game"; |
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presence.startTimestamp = start_time; |
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Discord_UpdatePresence(&presence); |
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