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@ -25,7 +25,12 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) |
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ASSERT(slot < buffer_slots); |
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ASSERT(slot < buffer_slots); |
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LOG_WARNING(Service, "Adding graphics buffer {}", slot); |
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LOG_WARNING(Service, "Adding graphics buffer {}", slot); |
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{ |
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std::unique_lock lock{queue_mutex}; |
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free_buffers.push_back(slot); |
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free_buffers.push_back(slot); |
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} |
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condition.notify_one(); |
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buffers[slot] = { |
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buffers[slot] = { |
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.slot = slot, |
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.slot = slot, |
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.status = Buffer::Status::Free, |
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.status = Buffer::Status::Free, |
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@ -41,10 +46,20 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) |
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std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, |
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std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, |
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u32 height) { |
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u32 height) { |
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// Wait for first request before trying to dequeue
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{ |
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std::unique_lock lock{queue_mutex}; |
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condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; }); |
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} |
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if (free_buffers.empty()) { |
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if (!is_connect) { |
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// Buffer was disconnected while the thread was blocked, this is most likely due to
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// emulation being stopped
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return std::nullopt; |
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return std::nullopt; |
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} |
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} |
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std::unique_lock lock{queue_mutex}; |
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auto f_itr = free_buffers.begin(); |
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auto f_itr = free_buffers.begin(); |
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auto slot = buffers.size(); |
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auto slot = buffers.size(); |
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@ -97,7 +112,11 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult |
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buffers[slot].multi_fence = multi_fence; |
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buffers[slot].multi_fence = multi_fence; |
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buffers[slot].swap_interval = 0; |
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buffers[slot].swap_interval = 0; |
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{ |
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std::unique_lock lock{queue_mutex}; |
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free_buffers.push_back(slot); |
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free_buffers.push_back(slot); |
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} |
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condition.notify_one(); |
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buffer_wait_event.writable->Signal(); |
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buffer_wait_event.writable->Signal(); |
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} |
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} |
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@ -127,15 +146,28 @@ void BufferQueue::ReleaseBuffer(u32 slot) { |
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ASSERT(buffers[slot].slot == slot); |
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ASSERT(buffers[slot].slot == slot); |
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buffers[slot].status = Buffer::Status::Free; |
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buffers[slot].status = Buffer::Status::Free; |
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{ |
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std::unique_lock lock{queue_mutex}; |
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free_buffers.push_back(slot); |
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free_buffers.push_back(slot); |
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} |
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condition.notify_one(); |
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buffer_wait_event.writable->Signal(); |
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buffer_wait_event.writable->Signal(); |
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} |
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} |
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void BufferQueue::Connect() { |
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queue_sequence.clear(); |
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id = 1; |
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layer_id = 1; |
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is_connect = true; |
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} |
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void BufferQueue::Disconnect() { |
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void BufferQueue::Disconnect() { |
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buffers.fill({}); |
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buffers.fill({}); |
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queue_sequence.clear(); |
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queue_sequence.clear(); |
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buffer_wait_event.writable->Signal(); |
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buffer_wait_event.writable->Signal(); |
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is_connect = false; |
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condition.notify_one(); |
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} |
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} |
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u32 BufferQueue::Query(QueryType type) { |
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u32 BufferQueue::Query(QueryType type) { |
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