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Merge pull request #1217 from degasus/vbo_cache2
Merge pull request #1217 from degasus/vbo_cache2
renderer_opengl: Implement a buffer cache.nce_cpp
committed by
GitHub
5 changed files with 182 additions and 86 deletions
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1src/video_core/CMakeLists.txt
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90src/video_core/renderer_opengl/gl_buffer_cache.cpp
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57src/video_core/renderer_opengl/gl_buffer_cache.h
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97src/video_core/renderer_opengl/gl_rasterizer.cpp
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19src/video_core/renderer_opengl/gl_rasterizer.h
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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namespace OpenGL { |
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OGLBufferCache::OGLBufferCache(size_t size) : stream_buffer(GL_ARRAY_BUFFER, size) {} |
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GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, size_t size, size_t alignment, |
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bool cache) { |
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auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); |
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const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; |
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// Cache management is a big overhead, so only cache entries with a given size.
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// TODO: Figure out which size is the best for given games.
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cache &= size >= 2048; |
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if (cache) { |
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auto entry = TryGet(*cpu_addr); |
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if (entry) { |
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if (entry->size >= size && entry->alignment == alignment) { |
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return entry->offset; |
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} |
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Unregister(entry); |
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} |
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} |
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AlignBuffer(alignment); |
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GLintptr uploaded_offset = buffer_offset; |
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Memory::ReadBlock(*cpu_addr, buffer_ptr, size); |
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buffer_ptr += size; |
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buffer_offset += size; |
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if (cache) { |
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auto entry = std::make_shared<CachedBufferEntry>(); |
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entry->offset = uploaded_offset; |
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entry->size = size; |
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entry->alignment = alignment; |
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entry->addr = *cpu_addr; |
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Register(entry); |
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} |
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return uploaded_offset; |
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} |
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GLintptr OGLBufferCache::UploadHostMemory(const void* raw_pointer, size_t size, size_t alignment) { |
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AlignBuffer(alignment); |
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std::memcpy(buffer_ptr, raw_pointer, size); |
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GLintptr uploaded_offset = buffer_offset; |
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buffer_ptr += size; |
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buffer_offset += size; |
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return uploaded_offset; |
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} |
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void OGLBufferCache::Map(size_t max_size) { |
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bool invalidate; |
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std::tie(buffer_ptr, buffer_offset_base, invalidate) = |
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stream_buffer.Map(static_cast<GLsizeiptr>(max_size), 4); |
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buffer_offset = buffer_offset_base; |
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if (invalidate) { |
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InvalidateAll(); |
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} |
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} |
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void OGLBufferCache::Unmap() { |
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stream_buffer.Unmap(buffer_offset - buffer_offset_base); |
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} |
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GLuint OGLBufferCache::GetHandle() { |
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return stream_buffer.GetHandle(); |
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} |
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void OGLBufferCache::AlignBuffer(size_t alignment) { |
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// Align the offset, not the mapped pointer
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GLintptr offset_aligned = |
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static_cast<GLintptr>(Common::AlignUp(static_cast<size_t>(buffer_offset), alignment)); |
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buffer_ptr += offset_aligned - buffer_offset; |
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buffer_offset = offset_aligned; |
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} |
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} // namespace OpenGL
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@ -0,0 +1,57 @@ |
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// Copyright 2018 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <memory> |
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#include <unordered_map> |
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#include "common/common_types.h" |
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#include "video_core/rasterizer_cache.h" |
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#include "video_core/renderer_opengl/gl_resource_manager.h" |
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#include "video_core/renderer_opengl/gl_stream_buffer.h" |
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namespace OpenGL { |
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struct CachedBufferEntry final { |
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VAddr GetAddr() const { |
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return addr; |
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} |
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size_t GetSizeInBytes() const { |
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return size; |
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} |
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VAddr addr; |
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size_t size; |
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GLintptr offset; |
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size_t alignment; |
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}; |
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class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> { |
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public: |
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OGLBufferCache(size_t size); |
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GLintptr UploadMemory(Tegra::GPUVAddr gpu_addr, size_t size, size_t alignment = 4, |
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bool cache = true); |
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GLintptr UploadHostMemory(const void* raw_pointer, size_t size, size_t alignment = 4); |
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void Map(size_t max_size); |
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void Unmap(); |
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GLuint GetHandle(); |
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protected: |
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void AlignBuffer(size_t alignment); |
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private: |
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OGLStreamBuffer stream_buffer; |
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u8* buffer_ptr; |
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GLintptr buffer_offset; |
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GLintptr buffer_offset_base; |
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}; |
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} // namespace OpenGL |
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