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maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.

- Used by Super Mario Odyssey (in game).
nce_cpp
bunnei 7 years ago
parent
commit
b0b7437b9f
  1. 1
      src/video_core/renderer_opengl/maxwell_to_gl.h

1
src/video_core/renderer_opengl/maxwell_to_gl.h

@ -31,6 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_UNSIGNED_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16:
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return GL_UNSIGNED_SHORT;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return GL_UNSIGNED_INT_2_10_10_10_REV;

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