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@ -130,9 +130,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign |
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if (stop_processing) |
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if (stop_processing) |
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return false; // Breaks the callback loop.
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return false; // Breaks the callback loop.
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if (recursion > 0 && FileUtil::IsDirectory(physical_name)) { |
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AddFstEntriesToGameList(physical_name, recursion - 1); |
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} else { |
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if (!FileUtil::IsDirectory(physical_name)) { |
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name); |
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name); |
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if (!loader) |
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if (!loader) |
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return true; |
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return true; |
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@ -145,6 +143,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign |
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), |
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), |
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new GameListItemSize(FileUtil::GetSize(physical_name)), |
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new GameListItemSize(FileUtil::GetSize(physical_name)), |
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}); |
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}); |
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} else if (recursion > 0) { |
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AddFstEntriesToGameList(physical_name, recursion - 1); |
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} |
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} |
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return true; |
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return true; |
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