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Avoid deleting too recent images

MaranBr 5 days ago
parent
commit
adeb5f0210
  1. 9
      src/video_core/texture_cache/texture_cache.h

9
src/video_core/texture_cache/texture_cache.h

@ -118,7 +118,6 @@ void TextureCache<P>::RunGarbageCollector() {
bool aggressive_mode = false;
u64 ticks_to_destroy = 0;
size_t num_iterations = 0;
const auto Configure = [&](bool allow_aggressive) {
high_priority_mode = total_used_memory >= expected_memory;
aggressive_mode = allow_aggressive && total_used_memory >= critical_memory;
@ -137,6 +136,8 @@ void TextureCache<P>::RunGarbageCollector() {
const bool is_costly_load = True(image.flags & ImageFlagBits::CostlyLoad);
const bool is_large_sparse = image.info.is_sparse && image.guest_size_bytes >= 256_MiB;
const bool must_download = image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
const u64 safe_tick = is_costly_load || is_large_sparse ? 10 : 5;
const bool is_recently_allocated = image.allocation_tick > frame_tick - safe_tick;
if (must_download && !is_large_sparse) {
auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
const auto copies = FixSmallVectorADL(FullDownloadCopies(image.info));
@ -144,12 +145,14 @@ void TextureCache<P>::RunGarbageCollector() {
runtime.Finish();
SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span, swizzle_data_buffer);
}
if (is_recently_allocated) {
return false;
}
if (True(image.flags & ImageFlagBits::Tracked)) {
UntrackImage(image, image_id);
}
UnregisterImage(image_id);
const u64 scale_buffer = is_costly_load || is_large_sparse ? 20 : 10;
DeleteImage(image_id, image.scale_tick > frame_tick + scale_buffer);
DeleteImage(image_id, image.scale_tick > frame_tick + safe_tick);
if (aggressive_mode && total_used_memory < critical_memory) {
num_iterations >>= 2;
aggressive_mode = false;

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