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@ -36,7 +36,7 @@ public: |
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if (handle == 0) |
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return; |
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glDeleteTextures(1, &handle); |
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OpenGLState::ResetTexture(handle); |
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OpenGLState::GetCurState().ResetTexture(handle).Apply(); |
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handle = 0; |
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} |
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@ -69,7 +69,7 @@ public: |
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if (handle == 0) |
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return; |
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glDeleteSamplers(1, &handle); |
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OpenGLState::ResetSampler(handle); |
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OpenGLState::GetCurState().ResetSampler(handle).Apply(); |
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handle = 0; |
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} |
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@ -91,10 +91,13 @@ public: |
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} |
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/// Creates a new internal OpenGL resource and stores the handle |
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void Create(const char* vert_shader, const char* frag_shader) { |
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void Create(const char* vert_shader, const char* geo_shader, const char* frag_shader, |
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const std::vector<const char*>& feedback_vars = {}, |
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bool separable_program = false) { |
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if (handle != 0) |
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return; |
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handle = GLShader::LoadProgram(vert_shader, frag_shader); |
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handle = GLShader::LoadProgram(vert_shader, geo_shader, frag_shader, feedback_vars, |
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separable_program); |
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} |
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/// Deletes the internal OpenGL resource |
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@ -102,7 +105,40 @@ public: |
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if (handle == 0) |
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return; |
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glDeleteProgram(handle); |
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OpenGLState::ResetProgram(handle); |
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OpenGLState::GetCurState().ResetProgram(handle).Apply(); |
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handle = 0; |
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} |
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GLuint handle = 0; |
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}; |
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class OGLPipeline : private NonCopyable { |
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public: |
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OGLPipeline() = default; |
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OGLPipeline(OGLPipeline&& o) { |
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handle = std::exchange<GLuint>(o.handle, 0); |
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} |
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~OGLPipeline() { |
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Release(); |
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} |
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OGLPipeline& operator=(OGLPipeline&& o) { |
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handle = std::exchange<GLuint>(o.handle, 0); |
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return *this; |
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} |
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/// Creates a new internal OpenGL resource and stores the handle |
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void Create() { |
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if (handle != 0) |
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return; |
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glGenProgramPipelines(1, &handle); |
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} |
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/// Deletes the internal OpenGL resource |
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void Release() { |
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if (handle == 0) |
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return; |
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glDeleteProgramPipelines(1, &handle); |
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OpenGLState::GetCurState().ResetPipeline(handle).Apply(); |
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handle = 0; |
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} |
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@ -135,13 +171,46 @@ public: |
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if (handle == 0) |
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return; |
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glDeleteBuffers(1, &handle); |
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OpenGLState::ResetBuffer(handle); |
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OpenGLState::GetCurState().ResetBuffer(handle).Apply(); |
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handle = 0; |
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} |
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GLuint handle = 0; |
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}; |
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class OGLSync : private NonCopyable { |
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public: |
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OGLSync() = default; |
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OGLSync(OGLSync&& o) : handle(std::exchange(o.handle, nullptr)) {} |
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~OGLSync() { |
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Release(); |
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} |
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OGLSync& operator=(OGLSync&& o) { |
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Release(); |
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handle = std::exchange(o.handle, nullptr); |
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return *this; |
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} |
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/// Creates a new internal OpenGL resource and stores the handle |
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void Create() { |
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if (handle != 0) |
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return; |
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handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
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} |
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/// Deletes the internal OpenGL resource |
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void Release() { |
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if (handle == 0) |
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return; |
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glDeleteSync(handle); |
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handle = 0; |
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} |
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GLsync handle = 0; |
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}; |
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class OGLVertexArray : private NonCopyable { |
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public: |
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OGLVertexArray() = default; |
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@ -168,7 +237,7 @@ public: |
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if (handle == 0) |
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return; |
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glDeleteVertexArrays(1, &handle); |
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OpenGLState::ResetVertexArray(handle); |
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OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); |
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handle = 0; |
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} |
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@ -201,7 +270,7 @@ public: |
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if (handle == 0) |
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return; |
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glDeleteFramebuffers(1, &handle); |
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OpenGLState::ResetFramebuffer(handle); |
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OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); |
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handle = 0; |
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} |
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