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Merge pull request #813 from Subv/z24_s8_tex

GPU: Allow the use of Z24S8 as a texture format.
nce_cpp
bunnei 8 years ago
committed by GitHub
parent
commit
ab8f0f25b6
  1. 4
      src/video_core/renderer_opengl/gl_rasterizer_cache.h

4
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@ -253,6 +253,8 @@ struct SurfaceParams {
return PixelFormat::R32F;
case Tegra::Texture::TextureFormat::ZF32:
return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::Z24S8:
return PixelFormat::Z24S8;
case Tegra::Texture::TextureFormat::DXT1:
return PixelFormat::DXT1;
case Tegra::Texture::TextureFormat::DXT23:
@ -320,6 +322,8 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::R16;
case PixelFormat::Z32F:
return Tegra::Texture::TextureFormat::ZF32;
case PixelFormat::Z24S8:
return Tegra::Texture::TextureFormat::Z24S8;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();

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