@ -189,10 +189,6 @@ void RasterizerOpenGL::DrawTriangles() {
GL_DRAW_FRAMEBUFFER , GL_STENCIL_ATTACHMENT , GL_TEXTURE_2D ,
GL_DRAW_FRAMEBUFFER , GL_STENCIL_ATTACHMENT , GL_TEXTURE_2D ,
( has_stencil & & depth_surface ! = nullptr ) ? depth_surface - > texture . handle : 0 , 0 ) ;
( has_stencil & & depth_surface ! = nullptr ) ? depth_surface - > texture . handle : 0 , 0 ) ;
if ( OpenGLState : : CheckFBStatus ( GL_DRAW_FRAMEBUFFER ) ! = GL_FRAMEBUFFER_COMPLETE ) {
return ;
}
// Sync the viewport
// Sync the viewport
// These registers hold half-width and half-height, so must be multiplied by 2
// These registers hold half-width and half-height, so must be multiplied by 2
GLsizei viewport_width = ( GLsizei ) Pica : : float24 : : FromRaw ( regs . viewport_size_x ) . ToFloat32 ( ) * 2 ;
GLsizei viewport_width = ( GLsizei ) Pica : : float24 : : FromRaw ( regs . viewport_size_x ) . ToFloat32 ( ) * 2 ;
@ -807,10 +803,6 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
glFramebufferTexture2D ( GL_DRAW_FRAMEBUFFER , GL_DEPTH_STENCIL_ATTACHMENT , GL_TEXTURE_2D , 0 ,
glFramebufferTexture2D ( GL_DRAW_FRAMEBUFFER , GL_DEPTH_STENCIL_ATTACHMENT , GL_TEXTURE_2D , 0 ,
0 ) ;
0 ) ;
if ( OpenGLState : : CheckFBStatus ( GL_DRAW_FRAMEBUFFER ) ! = GL_FRAMEBUFFER_COMPLETE ) {
return false ;
}
GLfloat color_values [ 4 ] = { 0.0f , 0.0f , 0.0f , 0.0f } ;
GLfloat color_values [ 4 ] = { 0.0f , 0.0f , 0.0f , 0.0f } ;
// TODO: Handle additional pixel format and fill value size combinations to accelerate more
// TODO: Handle additional pixel format and fill value size combinations to accelerate more
@ -895,10 +887,6 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
dst_surface - > texture . handle , 0 ) ;
dst_surface - > texture . handle , 0 ) ;
glFramebufferTexture2D ( GL_DRAW_FRAMEBUFFER , GL_STENCIL_ATTACHMENT , GL_TEXTURE_2D , 0 , 0 ) ;
glFramebufferTexture2D ( GL_DRAW_FRAMEBUFFER , GL_STENCIL_ATTACHMENT , GL_TEXTURE_2D , 0 , 0 ) ;
if ( OpenGLState : : CheckFBStatus ( GL_DRAW_FRAMEBUFFER ) ! = GL_FRAMEBUFFER_COMPLETE ) {
return false ;
}
GLfloat value_float ;
GLfloat value_float ;
if ( dst_surface - > pixel_format = = CachedSurface : : PixelFormat : : D16 ) {
if ( dst_surface - > pixel_format = = CachedSurface : : PixelFormat : : D16 ) {
value_float = config . value_32bit / 65535.0f ; // 2^16 - 1
value_float = config . value_32bit / 65535.0f ; // 2^16 - 1
@ -914,10 +902,6 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
glFramebufferTexture2D ( GL_DRAW_FRAMEBUFFER , GL_DEPTH_STENCIL_ATTACHMENT , GL_TEXTURE_2D ,
glFramebufferTexture2D ( GL_DRAW_FRAMEBUFFER , GL_DEPTH_STENCIL_ATTACHMENT , GL_TEXTURE_2D ,
dst_surface - > texture . handle , 0 ) ;
dst_surface - > texture . handle , 0 ) ;
if ( OpenGLState : : CheckFBStatus ( GL_DRAW_FRAMEBUFFER ) ! = GL_FRAMEBUFFER_COMPLETE ) {
return false ;
}
GLfloat value_float = ( config . value_32bit & 0xFFFFFF ) / 16777215.0f ; // 2^24 - 1
GLfloat value_float = ( config . value_32bit & 0xFFFFFF ) / 16777215.0f ; // 2^24 - 1
GLint value_int = ( config . value_32bit > > 24 ) ;
GLint value_int = ( config . value_32bit > > 24 ) ;