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Merge pull request #1548 from FernandoS27/fix-vao

Fixed VAOs Float types only returning GL_FLOAT
nce_cpp
bunnei 7 years ago
committed by GitHub
parent
commit
a7a14e3675
  1. 14
      src/video_core/renderer_opengl/maxwell_to_gl.h

14
src/video_core/renderer_opengl/maxwell_to_gl.h

@ -82,9 +82,21 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
return {};
}
case Maxwell::VertexAttribute::Type::Float:
case Maxwell::VertexAttribute::Type::Float: {
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_16:
case Maxwell::VertexAttribute::Size::Size_16_16:
case Maxwell::VertexAttribute::Size::Size_16_16_16:
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return GL_HALF_FLOAT;
case Maxwell::VertexAttribute::Size::Size_32:
case Maxwell::VertexAttribute::Size::Size_32_32:
case Maxwell::VertexAttribute::Size::Size_32_32_32:
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
return GL_FLOAT;
}
}
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
UNREACHABLE();

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