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glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask

These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
nce_cpp
ameerj 3 years ago
parent
commit
a6405c4890
  1. 6
      src/shader_recompiler/backend/glsl/glsl_emit_context.cpp

6
src/shader_recompiler/backend/glsl/glsl_emit_context.cpp

@ -310,12 +310,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
if (runtime_info.force_early_z) {
header += "layout(early_fragment_tests)in;";
}
if (info.uses_sample_id) {
header += "in int gl_SampleID;";
}
if (info.stores_sample_mask) {
header += "out int gl_SampleMask[];";
}
break;
case Stage::Compute:
stage_name = "cs";

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