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@ -237,6 +237,8 @@ void RasterizerOpenGL::SetupShaders() { |
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} |
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} |
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state.Apply(); |
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shader_program_manager->UseTrivialGeometryShader(); |
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} |
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@ -666,8 +668,6 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad |
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current_bindpoint + bindpoint); |
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} |
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state.Apply(); |
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return current_bindpoint + static_cast<u32>(entries.size()); |
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} |
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@ -714,8 +714,6 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, |
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} |
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} |
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state.Apply(); |
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return current_unit + static_cast<u32>(entries.size()); |
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} |
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