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@ -960,8 +960,8 @@ void CachedSurface::FlushGLBuffer() { |
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width)); |
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ASSERT(!tuple.compressed); |
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); |
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glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, gl_buffer.size(), |
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gl_buffer.data()); |
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glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, |
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static_cast<GLsizei>(gl_buffer.size()), gl_buffer.data()); |
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glPixelStorei(GL_PACK_ROW_LENGTH, 0); |
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ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width, |
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params.height); |
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