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@ -1081,17 +1081,19 @@ void GMainWindow::BootGame(const QString& filename) { |
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); |
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std::string title_name; |
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std::string title_version; |
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const auto res = Core::System::GetInstance().GetGameName(title_name); |
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if (res != Loader::ResultStatus::Success) { |
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const auto metadata = FileSys::PatchManager(title_id).GetControlMetadata(); |
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if (metadata.first != nullptr) |
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if (metadata.first != nullptr) { |
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title_version = metadata.first->GetVersionString(); |
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title_name = metadata.first->GetApplicationName(); |
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if (title_name.empty()) |
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} |
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if (res != Loader::ResultStatus::Success || title_name.empty()) { |
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title_name = FileUtil::GetFilename(filename.toStdString()); |
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} |
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LOG_INFO(Frontend, "Booting game: {:016X} | {}", title_id, title_name); |
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UpdateWindowTitle(QString::fromStdString(title_name)); |
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LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); |
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UpdateWindowTitle(title_name, title_version); |
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loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); |
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loading_screen->show(); |
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@ -2064,7 +2066,8 @@ void GMainWindow::OnCaptureScreenshot() { |
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OnStartGame(); |
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} |
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void GMainWindow::UpdateWindowTitle(const QString& title_name) { |
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void GMainWindow::UpdateWindowTitle(const std::string& title_name, |
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const std::string& title_version) { |
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const auto full_name = std::string(Common::g_build_fullname); |
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const auto branch_name = std::string(Common::g_scm_branch); |
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const auto description = std::string(Common::g_scm_desc); |
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@ -2073,7 +2076,7 @@ void GMainWindow::UpdateWindowTitle(const QString& title_name) { |
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const auto date = |
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QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd")).toStdString(); |
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if (title_name.isEmpty()) { |
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if (title_name.empty()) { |
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const auto fmt = std::string(Common::g_title_bar_format_idle); |
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setWindowTitle(QString::fromStdString(fmt::format(fmt.empty() ? "yuzu {0}| {1}-{2}" : fmt, |
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full_name, branch_name, description, |
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@ -2081,8 +2084,8 @@ void GMainWindow::UpdateWindowTitle(const QString& title_name) { |
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} else { |
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const auto fmt = std::string(Common::g_title_bar_format_running); |
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setWindowTitle(QString::fromStdString( |
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fmt::format(fmt.empty() ? "yuzu {0}| {3} | {1}-{2}" : fmt, full_name, branch_name, |
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description, title_name.toStdString(), date, build_id))); |
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fmt::format(fmt.empty() ? "yuzu {0}| {3} | {6} | {1}-{2}" : fmt, full_name, branch_name, |
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description, title_name, date, build_id, title_version))); |
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} |
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} |
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