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@ -18,22 +18,33 @@ using TevStageConfig = TexturingRegs::TevStageConfig; |
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int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) { |
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switch (mode) { |
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case TexturingRegs::TextureConfig::ClampToEdge2: |
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// For negative coordinate, ClampToEdge2 behaves the same as Repeat
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if (val < 0) { |
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return static_cast<int>(static_cast<unsigned>(val) % size); |
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} |
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// [[fallthrough]]
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case TexturingRegs::TextureConfig::ClampToEdge: |
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val = std::max(val, 0); |
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val = std::min(val, (int)size - 1); |
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val = std::min(val, static_cast<int>(size) - 1); |
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return val; |
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case TexturingRegs::TextureConfig::ClampToBorder: |
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return val; |
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case TexturingRegs::TextureConfig::ClampToBorder2: |
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// For ClampToBorder2, the case of positive coordinate beyond the texture size is already
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// handled outside. Here we only handle the negative coordinate in the same way as Repeat.
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case TexturingRegs::TextureConfig::Repeat2: |
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case TexturingRegs::TextureConfig::Repeat3: |
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case TexturingRegs::TextureConfig::Repeat: |
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return (int)((unsigned)val % size); |
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return static_cast<int>(static_cast<unsigned>(val) % size); |
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case TexturingRegs::TextureConfig::MirroredRepeat: { |
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unsigned int coord = ((unsigned)val % (2 * size)); |
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unsigned int coord = (static_cast<unsigned>(val) % (2 * size)); |
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if (coord >= size) |
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coord = 2 * size - 1 - coord; |
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return (int)coord; |
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return static_cast<int>(coord); |
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} |
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default: |
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