|
|
@ -215,18 +215,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { |
|
|
|
|
|
|
|
|
PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler; |
|
|
PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler; |
|
|
|
|
|
|
|
|
if (g_debug_context) { |
|
|
|
|
|
|
|
|
if (g_debug_context && g_debug_context->recorder) { |
|
|
for (int i = 0; i < 3; ++i) { |
|
|
for (int i = 0; i < 3; ++i) { |
|
|
const auto texture = regs.GetTextures()[i]; |
|
|
const auto texture = regs.GetTextures()[i]; |
|
|
if (!texture.enabled) |
|
|
if (!texture.enabled) |
|
|
continue; |
|
|
continue; |
|
|
|
|
|
|
|
|
u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); |
|
|
u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); |
|
|
if (g_debug_context && Pica::g_debug_context->recorder) |
|
|
|
|
|
g_debug_context->recorder->MemoryAccessed( |
|
|
|
|
|
texture_data, Pica::Regs::NibblesPerPixel(texture.format) * |
|
|
|
|
|
texture.config.width / 2 * texture.config.height, |
|
|
|
|
|
texture.config.GetPhysicalAddress()); |
|
|
|
|
|
|
|
|
g_debug_context->recorder->MemoryAccessed( |
|
|
|
|
|
texture_data, Pica::Regs::NibblesPerPixel(texture.format) * |
|
|
|
|
|
texture.config.width / 2 * texture.config.height, |
|
|
|
|
|
texture.config.GetPhysicalAddress()); |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|