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Merge pull request #1108 from Subv/front_facing
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
pull/15/merge
bunnei
7 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with
7 additions and
0 deletions
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src/video_core/engines/shader_bytecode.h
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src/video_core/renderer_opengl/gl_shader_decompiler.cpp
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@ -79,6 +79,9 @@ union Attribute { |
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval |
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// shader. |
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TessCoordInstanceIDVertexID = 47, |
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// This attribute contains a tuple of (Unk, Unk, Unk, gl_FrontFacing) when inside a fragment |
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// shader. It is unknown what the other values contain. |
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FrontFacing = 63, |
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}; |
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union { |
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@ -542,6 +542,10 @@ private: |
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// shader.
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ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); |
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return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))"; |
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case Attribute::Index::FrontFacing: |
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// TODO(Subv): Find out what the values are for the other elements.
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ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); |
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return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))"; |
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default: |
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const u32 index{static_cast<u32>(attribute) - |
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static_cast<u32>(Attribute::Index::Attribute_0)}; |
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