Browse Source
Merge pull request #2587 from yuriks/status-bar
Merge pull request #2587 from yuriks/status-bar
Replace built-in Profiler with indicators in status barnce_cpp
committed by
GitHub
28 changed files with 321 additions and 449 deletions
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1src/citra_qt/CMakeLists.txt
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2src/citra_qt/config.cpp
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1src/citra_qt/configure_system.cpp
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111src/citra_qt/debugger/profiler.cpp
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40src/citra_qt/debugger/profiler.h
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33src/citra_qt/debugger/profiler.ui
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1src/citra_qt/game_list.cpp
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57src/citra_qt/main.cpp
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9src/citra_qt/main.h
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10src/citra_qt/main.ui
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1src/citra_qt/ui_settings.h
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2src/common/CMakeLists.txt
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101src/common/profiler.cpp
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83src/common/profiler_reporting.h
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43src/common/synchronized_wrapper.h
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2src/core/CMakeLists.txt
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8src/core/core.cpp
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7src/core/core.h
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5src/core/frontend/emu_window.cpp
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1src/core/hle/kernel/server_session.h
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1src/core/hle/kernel/thread.h
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2src/core/hle/service/gsp_gpu.cpp
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1src/core/hle/service/ldr_ro/ldr_ro.cpp
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41src/core/hw/gpu.cpp
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2src/core/hw/gpu.h
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105src/core/perf_stats.cpp
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83src/core/perf_stats.h
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17src/video_core/renderer_opengl/renderer_opengl.cpp
@ -1,33 +0,0 @@ |
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<?xml version="1.0" encoding="UTF-8"?> |
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<ui version="4.0"> |
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<class>Profiler</class> |
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<widget class="QDockWidget" name="Profiler"> |
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<property name="geometry"> |
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<rect> |
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<x>0</x> |
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<y>0</y> |
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<width>400</width> |
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<height>300</height> |
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</rect> |
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</property> |
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<property name="windowTitle"> |
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<string>Profiler</string> |
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</property> |
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<widget class="QWidget" name="dockWidgetContents"> |
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<layout class="QVBoxLayout" name="verticalLayout"> |
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<item> |
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<widget class="QTreeView" name="treeView"> |
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<property name="alternatingRowColors"> |
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<bool>true</bool> |
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</property> |
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<property name="uniformRowHeights"> |
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<bool>true</bool> |
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</property> |
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</widget> |
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</item> |
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</layout> |
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</widget> |
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</widget> |
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<resources/> |
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<connections/> |
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</ui> |
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@ -1,101 +0,0 @@ |
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include <vector>
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#include "common/assert.h"
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#include "common/profiler_reporting.h"
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#include "common/synchronized_wrapper.h"
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namespace Common { |
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namespace Profiling { |
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ProfilingManager::ProfilingManager() |
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: last_frame_end(Clock::now()), this_frame_start(Clock::now()) {} |
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void ProfilingManager::BeginFrame() { |
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this_frame_start = Clock::now(); |
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} |
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void ProfilingManager::FinishFrame() { |
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Clock::time_point now = Clock::now(); |
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results.interframe_time = now - last_frame_end; |
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results.frame_time = now - this_frame_start; |
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last_frame_end = now; |
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} |
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TimingResultsAggregator::TimingResultsAggregator(size_t window_size) |
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: max_window_size(window_size), window_size(0) { |
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interframe_times.resize(window_size, Duration::zero()); |
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frame_times.resize(window_size, Duration::zero()); |
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} |
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void TimingResultsAggregator::Clear() { |
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window_size = cursor = 0; |
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} |
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void TimingResultsAggregator::AddFrame(const ProfilingFrameResult& frame_result) { |
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interframe_times[cursor] = frame_result.interframe_time; |
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frame_times[cursor] = frame_result.frame_time; |
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++cursor; |
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if (cursor == max_window_size) |
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cursor = 0; |
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if (window_size < max_window_size) |
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++window_size; |
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} |
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static AggregatedDuration AggregateField(const std::vector<Duration>& v, size_t len) { |
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AggregatedDuration result; |
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result.avg = Duration::zero(); |
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result.min = result.max = (len == 0 ? Duration::zero() : v[0]); |
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for (size_t i = 0; i < len; ++i) { |
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Duration value = v[i]; |
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result.avg += value; |
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result.min = std::min(result.min, value); |
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result.max = std::max(result.max, value); |
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} |
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if (len != 0) |
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result.avg /= len; |
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return result; |
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} |
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static float tof(Common::Profiling::Duration dur) { |
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using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>; |
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return std::chrono::duration_cast<FloatMs>(dur).count(); |
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} |
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AggregatedFrameResult TimingResultsAggregator::GetAggregatedResults() const { |
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AggregatedFrameResult result; |
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result.interframe_time = AggregateField(interframe_times, window_size); |
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result.frame_time = AggregateField(frame_times, window_size); |
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if (result.interframe_time.avg != Duration::zero()) { |
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result.fps = 1000.0f / tof(result.interframe_time.avg); |
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} else { |
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result.fps = 0.0f; |
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} |
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return result; |
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} |
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ProfilingManager& GetProfilingManager() { |
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// Takes advantage of "magic" static initialization for race-free initialization.
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static ProfilingManager manager; |
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return manager; |
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} |
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SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator() { |
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static SynchronizedWrapper<TimingResultsAggregator> aggregator(30); |
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return SynchronizedRef<TimingResultsAggregator>(aggregator); |
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} |
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} // namespace Profiling
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} // namespace Common
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@ -1,83 +0,0 @@ |
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// Copyright 2015 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <chrono> |
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#include <cstddef> |
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#include <vector> |
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#include "common/synchronized_wrapper.h" |
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namespace Common { |
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namespace Profiling { |
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using Clock = std::chrono::high_resolution_clock; |
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using Duration = Clock::duration; |
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struct ProfilingFrameResult { |
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/// Time since the last delivered frame |
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Duration interframe_time; |
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/// Time spent processing a frame, excluding VSync |
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Duration frame_time; |
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}; |
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class ProfilingManager final { |
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public: |
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ProfilingManager(); |
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/// This should be called after swapping screen buffers. |
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void BeginFrame(); |
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/// This should be called before swapping screen buffers. |
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void FinishFrame(); |
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/// Get the timing results from the previous frame. This is updated when you call FinishFrame(). |
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const ProfilingFrameResult& GetPreviousFrameResults() const { |
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return results; |
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} |
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private: |
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Clock::time_point last_frame_end; |
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Clock::time_point this_frame_start; |
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ProfilingFrameResult results; |
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}; |
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struct AggregatedDuration { |
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Duration avg, min, max; |
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}; |
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struct AggregatedFrameResult { |
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/// Time since the last delivered frame |
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AggregatedDuration interframe_time; |
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/// Time spent processing a frame, excluding VSync |
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AggregatedDuration frame_time; |
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float fps; |
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}; |
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class TimingResultsAggregator final { |
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public: |
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TimingResultsAggregator(size_t window_size); |
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void Clear(); |
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void AddFrame(const ProfilingFrameResult& frame_result); |
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AggregatedFrameResult GetAggregatedResults() const; |
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size_t max_window_size; |
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size_t window_size; |
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size_t cursor; |
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std::vector<Duration> interframe_times; |
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std::vector<Duration> frame_times; |
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}; |
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ProfilingManager& GetProfilingManager(); |
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SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator(); |
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} // namespace Profiling |
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} // namespace Common |
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@ -0,0 +1,105 @@ |
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <mutex>
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#include <thread>
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#include "common/math_util.h"
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#include "core/hw/gpu.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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using namespace std::chrono_literals; |
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using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>; |
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using std::chrono::duration_cast; |
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using std::chrono::microseconds; |
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namespace Core { |
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void PerfStats::BeginSystemFrame() { |
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std::lock_guard<std::mutex> lock(object_mutex); |
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frame_begin = Clock::now(); |
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} |
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void PerfStats::EndSystemFrame() { |
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std::lock_guard<std::mutex> lock(object_mutex); |
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auto frame_end = Clock::now(); |
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accumulated_frametime += frame_end - frame_begin; |
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system_frames += 1; |
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previous_frame_length = frame_end - previous_frame_end; |
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previous_frame_end = frame_end; |
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} |
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void PerfStats::EndGameFrame() { |
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std::lock_guard<std::mutex> lock(object_mutex); |
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game_frames += 1; |
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} |
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PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) { |
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std::lock_guard<std::mutex> lock(object_mutex); |
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auto now = Clock::now(); |
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// Walltime elapsed since stats were reset
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auto interval = duration_cast<DoubleSecs>(now - reset_point).count(); |
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auto system_us_per_second = |
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static_cast<double>(current_system_time_us - reset_point_system_us) / interval; |
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Results results{}; |
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results.system_fps = static_cast<double>(system_frames) / interval; |
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results.game_fps = static_cast<double>(game_frames) / interval; |
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results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() / |
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static_cast<double>(system_frames); |
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results.emulation_speed = system_us_per_second / 1'000'000.0; |
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// Reset counters
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reset_point = now; |
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reset_point_system_us = current_system_time_us; |
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accumulated_frametime = Clock::duration::zero(); |
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system_frames = 0; |
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game_frames = 0; |
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return results; |
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} |
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double PerfStats::GetLastFrameTimeScale() { |
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std::lock_guard<std::mutex> lock(object_mutex); |
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constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE; |
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return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; |
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} |
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void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) { |
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// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
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// values increase the time needed to recover and limit framerate again after spikes.
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constexpr microseconds MAX_LAG_TIME_US = 25ms; |
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if (!Settings::values.toggle_framelimit) { |
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return; |
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} |
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auto now = Clock::now(); |
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frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us); |
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frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); |
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frame_limiting_delta_err = |
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MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US); |
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if (frame_limiting_delta_err > microseconds::zero()) { |
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std::this_thread::sleep_for(frame_limiting_delta_err); |
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auto now_after_sleep = Clock::now(); |
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frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now); |
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now = now_after_sleep; |
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} |
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previous_system_time_us = current_system_time_us; |
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previous_walltime = now; |
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} |
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} // namespace Core
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@ -0,0 +1,83 @@ |
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// Copyright 2017 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <chrono> |
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#include <mutex> |
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#include "common/common_types.h" |
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namespace Core { |
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/** |
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* Class to manage and query performance/timing statistics. All public functions of this class are |
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* thread-safe unless stated otherwise. |
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*/ |
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class PerfStats { |
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public: |
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using Clock = std::chrono::high_resolution_clock; |
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struct Results { |
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/// System FPS (LCD VBlanks) in Hz |
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double system_fps; |
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/// Game FPS (GSP frame submissions) in Hz |
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double game_fps; |
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/// Walltime per system frame, in seconds, excluding any waits |
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double frametime; |
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/// Ratio of walltime / emulated time elapsed |
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double emulation_speed; |
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}; |
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void BeginSystemFrame(); |
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void EndSystemFrame(); |
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void EndGameFrame(); |
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Results GetAndResetStats(u64 current_system_time_us); |
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/** |
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* Gets the ratio between walltime and the emulated time of the previous system frame. This is |
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* useful for scaling inputs or outputs moving between the two time domains. |
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*/ |
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double GetLastFrameTimeScale(); |
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private: |
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std::mutex object_mutex; |
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/// Point when the cumulative counters were reset |
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Clock::time_point reset_point = Clock::now(); |
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/// System time when the cumulative counters were reset |
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u64 reset_point_system_us = 0; |
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/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset |
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Clock::duration accumulated_frametime = Clock::duration::zero(); |
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/// Cumulative number of system frames (LCD VBlanks) presented since last reset |
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u32 system_frames = 0; |
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/// Cumulative number of game frames (GSP frame submissions) since last reset |
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u32 game_frames = 0; |
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/// Point when the previous system frame ended |
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Clock::time_point previous_frame_end = reset_point; |
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/// Point when the current system frame began |
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Clock::time_point frame_begin = reset_point; |
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/// Total visible duration (including frame-limiting, etc.) of the previous system frame |
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Clock::duration previous_frame_length = Clock::duration::zero(); |
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}; |
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class FrameLimiter { |
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public: |
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using Clock = std::chrono::high_resolution_clock; |
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void DoFrameLimiting(u64 current_system_time_us); |
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private: |
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/// Emulated system time (in microseconds) at the last limiter invocation |
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u64 previous_system_time_us = 0; |
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/// Walltime at the last limiter invocation |
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Clock::time_point previous_walltime = Clock::now(); |
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/// Accumulated difference between walltime and emulated time |
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std::chrono::microseconds frame_limiting_delta_err{0}; |
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}; |
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} // namespace Core |
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