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@ -562,9 +562,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { |
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out += "vec3 normal = quaternion_rotate(normalized_normquat, surface_normal);\n"; |
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out += "vec3 normal = quaternion_rotate(normalized_normquat, surface_normal);\n"; |
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out += "vec3 tangent = quaternion_rotate(normalized_normquat, surface_tangent);\n"; |
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out += "vec3 tangent = quaternion_rotate(normalized_normquat, surface_tangent);\n"; |
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// Gets the index into the specified lookup table for specular lighting
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auto GetLutIndex = [&lighting](unsigned light_num, LightingRegs::LightingLutInput input, |
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bool abs) { |
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// Samples the specified lookup table for specular lighting
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auto GetLutValue = [&lighting](LightingRegs::LightingSampler sampler, unsigned light_num, |
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LightingRegs::LightingLutInput input, bool abs) { |
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std::string index; |
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std::string index; |
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switch (input) { |
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switch (input) { |
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case LightingRegs::LightingLutInput::NH: |
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case LightingRegs::LightingLutInput::NH: |
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@ -610,22 +610,18 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { |
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break; |
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break; |
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} |
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} |
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std::string sampler_string = std::to_string(static_cast<unsigned>(sampler)); |
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if (abs) { |
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if (abs) { |
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// LUT index is in the range of (0.0, 1.0)
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// LUT index is in the range of (0.0, 1.0)
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index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" |
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index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")" |
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: "max(" + index + ", 0.0)"; |
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: "max(" + index + ", 0.0)"; |
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return "LookupLightingLUTUnsigned(" + sampler_string + ", " + index + ")"; |
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} else { |
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} else { |
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// LUT index is in the range of (-1.0, 1.0)
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// LUT index is in the range of (-1.0, 1.0)
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index = "((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0"; |
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return "LookupLightingLUTSigned(" + sampler_string + ", " + index + ")"; |
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} |
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} |
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return "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; |
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}; |
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// Gets the lighting lookup table value given the specified sampler and index
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auto GetLutValue = [](LightingRegs::LightingSampler sampler, std::string lut_index) { |
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return std::string("texture(lut[" + std::to_string((unsigned)sampler / 4) + "], " + |
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lut_index + ")[" + std::to_string((unsigned)sampler & 3) + "]"); |
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}; |
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}; |
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// Write the code to emulate each enabled light
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// Write the code to emulate each enabled light
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@ -653,21 +649,21 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { |
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if (light_config.spot_atten_enable && |
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if (light_config.spot_atten_enable && |
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LightingRegs::IsLightingSamplerSupported( |
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LightingRegs::IsLightingSamplerSupported( |
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lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { |
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lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { |
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std::string index = |
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GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); |
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auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num); |
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spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + |
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GetLutValue(sampler, index) + ")"; |
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std::string value = |
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GetLutValue(LightingRegs::SpotlightAttenuationSampler(light_config.num), |
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light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); |
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spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + value + ")"; |
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} |
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} |
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// If enabled, compute distance attenuation value
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// If enabled, compute distance attenuation value
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std::string dist_atten = "1.0"; |
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std::string dist_atten = "1.0"; |
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if (light_config.dist_atten_enable) { |
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if (light_config.dist_atten_enable) { |
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std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + |
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light_src + ".position) + " + light_src + ".dist_atten_bias)"; |
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index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; |
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std::string index = "clamp(" + light_src + ".dist_atten_scale * length(-view - " + |
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light_src + ".position) + " + light_src + |
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".dist_atten_bias, 0.0, 1.0)"; |
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auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); |
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auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); |
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dist_atten = GetLutValue(sampler, index); |
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dist_atten = "LookupLightingLUTUnsigned(" + |
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std::to_string(static_cast<unsigned>(sampler)) + "," + index + ")"; |
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} |
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} |
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// If enabled, clamp specular component if lighting result is negative
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// If enabled, clamp specular component if lighting result is negative
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@ -686,10 +682,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { |
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LightingRegs::IsLightingSamplerSupported( |
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LightingRegs::IsLightingSamplerSupported( |
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lighting.config, LightingRegs::LightingSampler::Distribution0)) { |
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lighting.config, LightingRegs::LightingSampler::Distribution0)) { |
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// Lookup specular "distribution 0" LUT value
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// Lookup specular "distribution 0" LUT value
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std::string index = |
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GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input); |
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d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + |
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GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")"; |
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std::string value = |
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GetLutValue(LightingRegs::LightingSampler::Distribution0, light_config.num, |
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lighting.lut_d0.type, lighting.lut_d0.abs_input); |
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d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + value + ")"; |
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} |
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} |
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std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; |
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std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; |
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if (light_config.geometric_factor_0) { |
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if (light_config.geometric_factor_0) { |
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@ -700,10 +696,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { |
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if (lighting.lut_rr.enable && |
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if (lighting.lut_rr.enable && |
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LightingRegs::IsLightingSamplerSupported(lighting.config, |
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LightingRegs::IsLightingSamplerSupported(lighting.config, |
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LightingRegs::LightingSampler::ReflectRed)) { |
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LightingRegs::LightingSampler::ReflectRed)) { |
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std::string index = |
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GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input); |
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std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + |
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GetLutValue(LightingRegs::LightingSampler::ReflectRed, index) + ")"; |
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std::string value = |
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GetLutValue(LightingRegs::LightingSampler::ReflectRed, light_config.num, |
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lighting.lut_rr.type, lighting.lut_rr.abs_input); |
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value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + value + ")"; |
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out += "refl_value.r = " + value + ";\n"; |
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out += "refl_value.r = " + value + ";\n"; |
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} else { |
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} else { |
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out += "refl_value.r = 1.0;\n"; |
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out += "refl_value.r = 1.0;\n"; |
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@ -713,11 +709,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { |
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if (lighting.lut_rg.enable && |
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if (lighting.lut_rg.enable && |
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LightingRegs::IsLightingSamplerSupported(lighting.config, |
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LightingRegs::IsLightingSamplerSupported(lighting.config, |
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LightingRegs::LightingSampler::ReflectGreen)) { |
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LightingRegs::LightingSampler::ReflectGreen)) { |
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std::string index = |
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GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input); |
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std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + |
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GetLutValue(LightingRegs::LightingSampler::ReflectGreen, index) + |
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")"; |
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std::string value = |
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GetLutValue(LightingRegs::LightingSampler::ReflectGreen, light_config.num, |
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lighting.lut_rg.type, lighting.lut_rg.abs_input); |
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value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + value + ")"; |
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out += "refl_value.g = " + value + ";\n"; |
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out += "refl_value.g = " + value + ";\n"; |
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} else { |
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} else { |
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out += "refl_value.g = refl_value.r;\n"; |
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out += "refl_value.g = refl_value.r;\n"; |
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@ -727,11 +722,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { |
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if (lighting.lut_rb.enable && |
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if (lighting.lut_rb.enable && |
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LightingRegs::IsLightingSamplerSupported(lighting.config, |
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LightingRegs::IsLightingSamplerSupported(lighting.config, |
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LightingRegs::LightingSampler::ReflectBlue)) { |
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LightingRegs::LightingSampler::ReflectBlue)) { |
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std::string index = |
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GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input); |
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std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + |
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GetLutValue(LightingRegs::LightingSampler::ReflectBlue, index) + |
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")"; |
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std::string value = |
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GetLutValue(LightingRegs::LightingSampler::ReflectBlue, light_config.num, |
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lighting.lut_rb.type, lighting.lut_rb.abs_input); |
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value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + value + ")"; |
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out += "refl_value.b = " + value + ";\n"; |
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out += "refl_value.b = " + value + ";\n"; |
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} else { |
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} else { |
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out += "refl_value.b = refl_value.r;\n"; |
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out += "refl_value.b = refl_value.r;\n"; |
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@ -743,10 +737,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { |
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LightingRegs::IsLightingSamplerSupported( |
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LightingRegs::IsLightingSamplerSupported( |
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lighting.config, LightingRegs::LightingSampler::Distribution1)) { |
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lighting.config, LightingRegs::LightingSampler::Distribution1)) { |
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// Lookup specular "distribution 1" LUT value
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// Lookup specular "distribution 1" LUT value
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std::string index = |
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GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input); |
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d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + |
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GetLutValue(LightingRegs::LightingSampler::Distribution1, index) + ")"; |
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std::string value = |
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GetLutValue(LightingRegs::LightingSampler::Distribution1, light_config.num, |
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lighting.lut_d1.type, lighting.lut_d1.abs_input); |
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d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + value + ")"; |
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} |
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} |
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std::string specular_1 = |
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std::string specular_1 = |
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"(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)"; |
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"(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)"; |
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@ -759,10 +753,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { |
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LightingRegs::IsLightingSamplerSupported(lighting.config, |
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LightingRegs::IsLightingSamplerSupported(lighting.config, |
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LightingRegs::LightingSampler::Fresnel)) { |
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LightingRegs::LightingSampler::Fresnel)) { |
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// Lookup fresnel LUT value
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// Lookup fresnel LUT value
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std::string index = |
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GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input); |
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std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + |
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GetLutValue(LightingRegs::LightingSampler::Fresnel, index) + ")"; |
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std::string value = |
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GetLutValue(LightingRegs::LightingSampler::Fresnel, light_config.num, |
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lighting.lut_fr.type, lighting.lut_fr.abs_input); |
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value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + value + ")"; |
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// Enabled for difffuse lighting alpha component
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// Enabled for difffuse lighting alpha component
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if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha || |
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if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha || |
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@ -1016,10 +1010,6 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) { |
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#define NUM_TEV_STAGES 6
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#define NUM_TEV_STAGES 6
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#define NUM_LIGHTS 8
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#define NUM_LIGHTS 8
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// Texture coordinate offsets and scales
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#define OFFSET_256 (0.5 / 256.0)
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#define SCALE_256 (255.0 / 256.0)
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in vec4 primary_color; |
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in vec4 primary_color; |
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in vec2 texcoord[3]; |
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in vec2 texcoord[3]; |
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in float texcoord0_w; |
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in float texcoord0_w; |
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@ -1061,7 +1051,7 @@ layout (std140) uniform shader_data { |
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}; |
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}; |
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uniform sampler2D tex[3]; |
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uniform sampler2D tex[3]; |
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uniform sampler1D lut[6]; |
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uniform samplerBuffer lighting_lut; |
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uniform usampler1D fog_lut; |
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uniform usampler1D fog_lut; |
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uniform sampler1D proctex_noise_lut; |
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uniform sampler1D proctex_noise_lut; |
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uniform sampler1D proctex_color_map; |
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uniform sampler1D proctex_color_map; |
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@ -1074,6 +1064,24 @@ vec3 quaternion_rotate(vec4 q, vec3 v) { |
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return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); |
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return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); |
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} |
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} |
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float LookupLightingLUT(int lut_index, int index, float delta) { |
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vec2 entry = texelFetch(lighting_lut, lut_index * 256 + index).rg; |
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return entry.r + entry.g * delta; |
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} |
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float LookupLightingLUTUnsigned(int lut_index, float pos) { |
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int index = clamp(int(pos * 256.0), 0, 255); |
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float delta = pos * 256.0 - index; |
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return LookupLightingLUT(lut_index, index, delta); |
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} |
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float LookupLightingLUTSigned(int lut_index, float pos) { |
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int index = clamp(int(pos * 128.0), -128, 127); |
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float delta = pos * 128.0 - index; |
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if (index < 0) index += 256; |
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return LookupLightingLUT(lut_index, index, delta); |
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} |
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)"; |
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)"; |
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if (config.state.proctex.enable) |
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if (config.state.proctex.enable) |
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