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[android] fix 'clear per game shader cache' not accounting for new cache (#4109)

fixes android which I didn't account for initially
oops!

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4109
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
master
lizzie 9 hours ago
committed by crueter
parent
commit
97a8470b12
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 2
      src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt

2
src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt

@ -440,7 +440,7 @@ class GamePropertiesFragment : Fragment() {
val shaderCacheDir = File(
DirectoryInitialization.userDirectory +
"/shader/" + args.game.settingsName.lowercase()
"/cache/shader/" + args.game.settingsName.lowercase()
)
if (shaderCacheDir.exists()) {
add(

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