From 97a8470b12e41183462800e58ed69a5f8be1b954 Mon Sep 17 00:00:00 2001 From: lizzie Date: Fri, 19 Jun 2026 23:42:16 +0200 Subject: [PATCH] [android] fix 'clear per game shader cache' not accounting for new cache (#4109) fixes android which I didn't account for initially oops! Signed-off-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4109 Reviewed-by: MaranBr Reviewed-by: crueter --- .../java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt index c3dea79bae..aa7d8bb6be 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt @@ -440,7 +440,7 @@ class GamePropertiesFragment : Fragment() { val shaderCacheDir = File( DirectoryInitialization.userDirectory + - "/shader/" + args.game.settingsName.lowercase() + "/cache/shader/" + args.game.settingsName.lowercase() ) if (shaderCacheDir.exists()) { add(