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@ -299,6 +299,10 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { |
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BaseBindings base_bindings; |
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std::array<bool, Maxwell::NumClipDistances> clip_distances{}; |
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// Prepare packed bindings
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bind_ubo_pushbuffer.Setup(base_bindings.cbuf); |
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bind_ssbo_pushbuffer.Setup(base_bindings.gmem); |
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for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { |
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const auto& shader_config = gpu.regs.shader_config[index]; |
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const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)}; |
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@ -321,7 +325,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { |
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&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment)); |
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// Bind the emulation info buffer
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glBindBufferRange(GL_UNIFORM_BUFFER, base_bindings.cbuf, buffer_cache.GetHandle(), offset, |
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bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset, |
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static_cast<GLsizeiptr>(sizeof(ubo))); |
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Shader shader{shader_cache.GetStageProgram(program)}; |
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@ -366,6 +370,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { |
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base_bindings = next_bindings; |
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} |
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bind_ubo_pushbuffer.Bind(); |
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bind_ssbo_pushbuffer.Bind(); |
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SyncClipEnabled(clip_distances); |
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gpu.dirty_flags.shaders = false; |
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@ -900,23 +907,14 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader |
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)]; |
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const auto& entries = shader->GetShaderEntries().const_buffers; |
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constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers; |
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std::array<GLuint, max_binds> bind_buffers; |
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std::array<GLintptr, max_binds> bind_offsets; |
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std::array<GLsizeiptr, max_binds> bind_sizes; |
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ASSERT_MSG(entries.size() <= max_binds, "Exceeded expected number of binding points."); |
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// Upload only the enabled buffers from the 16 constbuffers of each shader stage
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { |
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const auto& used_buffer = entries[bindpoint]; |
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const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()]; |
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if (!buffer.enabled) { |
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// With disabled buffers set values as zero to unbind them
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bind_buffers[bindpoint] = 0; |
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bind_offsets[bindpoint] = 0; |
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bind_sizes[bindpoint] = 0; |
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// Set values to zero to unbind buffers
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bind_ubo_pushbuffer.Push(0, 0, 0); |
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continue; |
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} |
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@ -944,30 +942,19 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader |
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const GLintptr const_buffer_offset = buffer_cache.UploadMemory( |
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buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment)); |
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// Prepare values for multibind
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bind_buffers[bindpoint] = buffer_cache.GetHandle(); |
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bind_offsets[bindpoint] = const_buffer_offset; |
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bind_sizes[bindpoint] = size; |
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bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), const_buffer_offset, size); |
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} |
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// The first binding is reserved for emulation values
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const GLuint ubo_base_binding = base_bindings.cbuf + 1; |
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glBindBuffersRange(GL_UNIFORM_BUFFER, ubo_base_binding, static_cast<GLsizei>(entries.size()), |
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bind_buffers.data(), bind_offsets.data(), bind_sizes.data()); |
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} |
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void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, |
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const Shader& shader, GLenum primitive_mode, |
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BaseBindings base_bindings) { |
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// TODO(Rodrigo): Use ARB_multi_bind here
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const auto& entries = shader->GetShaderEntries().global_memory_entries; |
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for (u32 bindpoint = 0; bindpoint < static_cast<u32>(entries.size()); ++bindpoint) { |
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const auto& entry = entries[bindpoint]; |
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const u32 current_bindpoint = base_bindings.gmem + bindpoint; |
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const auto& region = global_cache.GetGlobalRegion(entry, stage); |
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, current_bindpoint, region->GetBufferHandle()); |
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for (std::size_t bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { |
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const auto& entry{entries[bindpoint]}; |
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const auto& region{global_cache.GetGlobalRegion(entry, stage)}; |
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bind_ssbo_pushbuffer.Push(region->GetBufferHandle(), 0, |
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static_cast<GLsizeiptr>(region->GetSizeInBytes())); |
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} |
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} |
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