Browse Source
data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
nce_cpp
data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
nce_cpp
5 changed files with 75 additions and 39 deletions
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3src/common/CMakeLists.txt
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46src/common/data_compression.cpp
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17src/common/data_compression.h
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2src/video_core/CMakeLists.txt
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46src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <lz4.h>
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#include "data_compression.h"
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namespace Compression { |
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std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) { |
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if (source_size > LZ4_MAX_INPUT_SIZE) { |
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// Source size exceeds LZ4 maximum input size
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return {}; |
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} |
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const auto source_size_int = static_cast<int>(source_size); |
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const int max_compressed_size = LZ4_compressBound(source_size_int); |
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std::vector<u8> compressed(max_compressed_size); |
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const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source), |
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reinterpret_cast<char*>(compressed.data()), |
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source_size_int, max_compressed_size); |
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if (compressed_size <= 0) { |
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// Compression failed
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return {}; |
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} |
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compressed.resize(compressed_size); |
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return compressed; |
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} |
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std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size) { |
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std::vector<u8> uncompressed(uncompressed_size); |
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const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()), |
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reinterpret_cast<char*>(uncompressed.data()), |
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static_cast<int>(compressed.size()), |
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static_cast<int>(uncompressed.size())); |
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if (static_cast<int>(uncompressed_size) != size_check) { |
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// Decompression failed
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return {}; |
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} |
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return uncompressed; |
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} |
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} // namespace Compression
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// Copyright 2019 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <vector> |
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#include "common/common_types.h" |
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namespace Compression { |
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std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size); |
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std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size); |
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} // namespace Compression |
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