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Wait for the terminate event before destroying a system instance

nce_cpp
Kelebek1 3 years ago
parent
commit
967e5b2873
  1. 5
      src/audio_core/renderer/system.cpp

5
src/audio_core/renderer/system.cpp

@ -436,10 +436,7 @@ void System::Stop() {
} }
if (execution_mode == ExecutionMode::Auto) { if (execution_mode == ExecutionMode::Auto) {
// Should wait for the system to terminate here, but core timing (should have) already
// stopped, so this isn't needed. Find a way to make this definite.
// terminate_event.Wait();
terminate_event.Wait();
} }
} }

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