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GPU: Implement offsetted rendering when using non-indexed drawing.

nce_cpp
Subv 8 years ago
parent
commit
95a7f92998
  1. 2
      src/video_core/renderer_opengl/gl_rasterizer.cpp

2
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -421,7 +421,7 @@ void RasterizerOpenGL::DrawArrays() {
MaxwellToGL::IndexFormat(regs.index_array.format),
reinterpret_cast<const void*>(index_buffer_offset), base_vertex);
} else {
glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count);
glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
}
// Disable scissor test

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