bunnei
6 years ago
committed by
GitHub
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with
17 additions and
2 deletions
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src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
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src/yuzu_cmd/emu_window/emu_window_sdl2.h
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src/yuzu_cmd/yuzu.cpp
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@ -4,6 +4,8 @@ |
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#include <SDL.h>
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "core/core.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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@ -170,6 +172,16 @@ void EmuWindow_SDL2::PollEvents() { |
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break; |
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} |
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} |
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const u32 current_time = SDL_GetTicks(); |
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if (current_time > last_time + 2000) { |
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const auto results = Core::System::GetInstance().GetAndResetPerfStats(); |
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const auto title = fmt::format( |
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"yuzu {} | {}-{} | FPS: {:.0f} ({:.0%})", Common::g_build_fullname, |
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Common::g_scm_branch, Common::g_scm_desc, results.game_fps, results.emulation_speed); |
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SDL_SetWindowTitle(render_window, title.c_str()); |
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last_time = current_time; |
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} |
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} |
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void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) { |
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@ -60,4 +60,7 @@ protected: |
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/// Internal SDL2 render window |
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SDL_Window* render_window; |
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/// Keeps track of how often to update the title bar during gameplay |
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u32 last_time = 0; |
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}; |
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@ -186,8 +186,6 @@ int main(int argc, char** argv) { |
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system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>()); |
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system.GetFileSystemController().CreateFactories(*system.GetFilesystem()); |
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SCOPE_EXIT({ system.Shutdown(); }); |
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const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; |
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switch (load_result) { |
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@ -227,6 +225,8 @@ int main(int argc, char** argv) { |
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system.RunLoop(); |
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} |
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system.Shutdown(); |
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detached_tasks.WaitForAllTasks(); |
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return 0; |
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} |