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(shader/pipeline)_cache: Raise shader/pipeline cache version

Since the following commit: af222dc924 , many games will refuse to boot unless the shader/pipeline cache has been invalidated.
nce_cpp
Morph 3 years ago
parent
commit
9488b889a0
  1. 2
      src/video_core/renderer_opengl/gl_shader_cache.cpp
  2. 2
      src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

2
src/video_core/renderer_opengl/gl_shader_cache.cpp

@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
using VideoCommon::SerializePipeline;
using Context = ShaderContext::Context;
constexpr u32 CACHE_VERSION = 5;
constexpr u32 CACHE_VERSION = 6;
template <typename Container>
auto MakeSpan(Container& container) {

2
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@ -53,7 +53,7 @@ using VideoCommon::FileEnvironment;
using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment;
constexpr u32 CACHE_VERSION = 5;
constexpr u32 CACHE_VERSION = 6;
template <typename Container>
auto MakeSpan(Container& container) {

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