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@ -104,6 +104,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual |
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#include "core/telemetry_session.h"
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#include "input_common/main.h"
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#include "input_common/tas/tas_input.h"
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#include "ui_main.h"
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#include "util/overlay_dialog.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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@ -199,7 +200,7 @@ GMainWindow::GMainWindow(Core::System& system_) |
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LoadTranslation(); |
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setAcceptDrops(true); |
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ui.setupUi(this); |
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ui->setupUi(this); |
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statusBar()->hide(); |
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default_theme_paths = QIcon::themeSearchPaths(); |
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@ -274,16 +275,16 @@ GMainWindow::GMainWindow(Core::System& system_) |
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ShowTelemetryCallout(); |
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// make sure menubar has the arrow cursor instead of inheriting from this
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ui.menubar->setCursor(QCursor()); |
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ui->menubar->setCursor(QCursor()); |
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statusBar()->setCursor(QCursor()); |
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mouse_hide_timer.setInterval(default_mouse_timeout); |
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor); |
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connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor); |
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connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor); |
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MigrateConfigFiles(); |
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ui.action_Fullscreen->setChecked(false); |
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ui->action_Fullscreen->setChecked(false); |
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QStringList args = QApplication::arguments(); |
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@ -302,7 +303,7 @@ GMainWindow::GMainWindow(Core::System& system_) |
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// Launch game in fullscreen mode
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if (args[i] == QStringLiteral("-f")) { |
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ui.action_Fullscreen->setChecked(true); |
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ui->action_Fullscreen->setChecked(true); |
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continue; |
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} |
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@ -568,9 +569,9 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, |
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QtNXWebEngineView web_browser_view(this, system, input_subsystem.get()); |
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ui.action_Pause->setEnabled(false); |
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ui.action_Restart->setEnabled(false); |
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ui.action_Stop->setEnabled(false); |
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ui->action_Pause->setEnabled(false); |
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ui->action_Restart->setEnabled(false); |
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ui->action_Stop->setEnabled(false); |
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{ |
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QProgressDialog loading_progress(this); |
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@ -634,7 +635,7 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, |
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web_browser_view.SetFinished(true); |
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} |
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}); |
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ui.menubar->addAction(exit_action); |
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ui->menubar->addAction(exit_action); |
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while (!web_browser_view.IsFinished()) { |
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QCoreApplication::processEvents(); |
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@ -676,11 +677,11 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, |
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render_window->show(); |
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} |
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ui.action_Pause->setEnabled(true); |
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ui.action_Restart->setEnabled(true); |
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ui.action_Stop->setEnabled(true); |
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ui->action_Pause->setEnabled(true); |
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ui->action_Restart->setEnabled(true); |
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ui->action_Stop->setEnabled(true); |
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ui.menubar->removeAction(exit_action); |
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ui->menubar->removeAction(exit_action); |
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QCoreApplication::processEvents(); |
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@ -696,21 +697,21 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url, |
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void GMainWindow::InitializeWidgets() { |
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#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
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ui.action_Report_Compatibility->setVisible(true); |
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ui->action_Report_Compatibility->setVisible(true); |
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#endif
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render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, system); |
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render_window->hide(); |
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game_list = new GameList(vfs, provider.get(), system, this); |
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ui.horizontalLayout->addWidget(game_list); |
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ui->horizontalLayout->addWidget(game_list); |
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game_list_placeholder = new GameListPlaceholder(this); |
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ui.horizontalLayout->addWidget(game_list_placeholder); |
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ui->horizontalLayout->addWidget(game_list_placeholder); |
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game_list_placeholder->setVisible(false); |
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loading_screen = new LoadingScreen(this); |
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loading_screen->hide(); |
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ui.horizontalLayout->addWidget(loading_screen); |
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ui->horizontalLayout->addWidget(loading_screen); |
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connect(loading_screen, &LoadingScreen::Hidden, [&] { |
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loading_screen->Clear(); |
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if (emulation_running) { |
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@ -835,7 +836,7 @@ void GMainWindow::InitializeWidgets() { |
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} |
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void GMainWindow::InitializeDebugWidgets() { |
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QMenu* debug_menu = ui.menu_View_Debugging; |
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QMenu* debug_menu = ui->menu_View_Debugging; |
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#if MICROPROFILE_ENABLED
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microProfileDialog = new MicroProfileDialog(this); |
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@ -864,16 +865,16 @@ void GMainWindow::InitializeRecentFileMenuActions() { |
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actions_recent_files[i]->setVisible(false); |
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connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); |
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ui.menu_recent_files->addAction(actions_recent_files[i]); |
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ui->menu_recent_files->addAction(actions_recent_files[i]); |
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} |
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ui.menu_recent_files->addSeparator(); |
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ui->menu_recent_files->addSeparator(); |
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QAction* action_clear_recent_files = new QAction(this); |
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action_clear_recent_files->setText(tr("&Clear Recent Files")); |
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connect(action_clear_recent_files, &QAction::triggered, this, [this] { |
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UISettings::values.recent_files.clear(); |
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UpdateRecentFiles(); |
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}); |
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ui.menu_recent_files->addAction(action_clear_recent_files); |
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ui->menu_recent_files->addAction(action_clear_recent_files); |
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UpdateRecentFiles(); |
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} |
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@ -892,43 +893,43 @@ void GMainWindow::InitializeHotkeys() { |
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const QString fullscreen = QStringLiteral("Fullscreen"); |
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const QString capture_screenshot = QStringLiteral("Capture Screenshot"); |
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ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file)); |
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ui.action_Load_File->setShortcutContext( |
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ui->action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file)); |
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ui->action_Load_File->setShortcutContext( |
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hotkey_registry.GetShortcutContext(main_window, load_file)); |
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ui.action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo)); |
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ui.action_Load_Amiibo->setShortcutContext( |
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ui->action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo)); |
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ui->action_Load_Amiibo->setShortcutContext( |
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hotkey_registry.GetShortcutContext(main_window, load_amiibo)); |
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ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu)); |
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ui.action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu)); |
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ui->action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu)); |
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ui->action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu)); |
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ui.action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation)); |
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ui.action_Restart->setShortcutContext( |
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ui->action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation)); |
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ui->action_Restart->setShortcutContext( |
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hotkey_registry.GetShortcutContext(main_window, restart_emulation)); |
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ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation)); |
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ui.action_Stop->setShortcutContext( |
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ui->action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation)); |
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ui->action_Stop->setShortcutContext( |
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hotkey_registry.GetShortcutContext(main_window, stop_emulation)); |
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ui.action_Show_Filter_Bar->setShortcut( |
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ui->action_Show_Filter_Bar->setShortcut( |
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hotkey_registry.GetKeySequence(main_window, toggle_filter_bar)); |
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ui.action_Show_Filter_Bar->setShortcutContext( |
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ui->action_Show_Filter_Bar->setShortcutContext( |
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hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar)); |
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ui.action_Show_Status_Bar->setShortcut( |
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ui->action_Show_Status_Bar->setShortcut( |
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hotkey_registry.GetKeySequence(main_window, toggle_status_bar)); |
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ui.action_Show_Status_Bar->setShortcutContext( |
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ui->action_Show_Status_Bar->setShortcutContext( |
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hotkey_registry.GetShortcutContext(main_window, toggle_status_bar)); |
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ui.action_Capture_Screenshot->setShortcut( |
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ui->action_Capture_Screenshot->setShortcut( |
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hotkey_registry.GetKeySequence(main_window, capture_screenshot)); |
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ui.action_Capture_Screenshot->setShortcutContext( |
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ui->action_Capture_Screenshot->setShortcutContext( |
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hotkey_registry.GetShortcutContext(main_window, capture_screenshot)); |
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ui.action_Fullscreen->setShortcut( |
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ui->action_Fullscreen->setShortcut( |
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hotkey_registry.GetHotkey(main_window, fullscreen, this)->key()); |
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ui.action_Fullscreen->setShortcutContext( |
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ui->action_Fullscreen->setShortcutContext( |
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hotkey_registry.GetShortcutContext(main_window, fullscreen)); |
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this), |
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@ -952,13 +953,13 @@ void GMainWindow::InitializeHotkeys() { |
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BootGame(game_path); |
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}); |
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window), |
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&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger); |
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&QShortcut::activated, ui->action_Fullscreen, &QAction::trigger); |
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connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window), |
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&QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger); |
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&QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger); |
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this), |
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&QShortcut::activated, this, [&] { |
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if (emulation_running) { |
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ui.action_Fullscreen->setChecked(false); |
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ui->action_Fullscreen->setChecked(false); |
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ToggleFullscreen(); |
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} |
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}); |
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@ -987,7 +988,7 @@ void GMainWindow::InitializeHotkeys() { |
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}); |
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this), |
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&QShortcut::activated, this, [&] { |
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if (ui.action_Load_Amiibo->isEnabled()) { |
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if (ui->action_Load_Amiibo->isEnabled()) { |
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OnLoadAmiibo(); |
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} |
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}); |
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@ -1068,20 +1069,20 @@ void GMainWindow::RestoreUIState() { |
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game_list->LoadInterfaceLayout(); |
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); |
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ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue()); |
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ToggleWindowMode(); |
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ui.action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); |
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ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue()); |
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ui.action_Display_Dock_Widget_Headers->setChecked( |
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ui->action_Display_Dock_Widget_Headers->setChecked( |
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UISettings::values.display_titlebar.GetValue()); |
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); |
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OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked()); |
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ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); |
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game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked()); |
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ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue()); |
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game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); |
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ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); |
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); |
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ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue()); |
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statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); |
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Debugger::ToggleConsole(); |
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} |
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@ -1093,11 +1094,11 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { |
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state != Qt::ApplicationActive) { |
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); |
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} |
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if (ui.action_Pause->isEnabled() && |
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if (ui->action_Pause->isEnabled() && |
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { |
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auto_paused = true; |
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OnPauseGame(); |
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} else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { |
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} else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { |
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auto_paused = false; |
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OnStartGame(); |
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} |
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@ -1142,59 +1143,60 @@ void GMainWindow::ConnectWidgetEvents() { |
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void GMainWindow::ConnectMenuEvents() { |
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); |
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connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); |
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connect(ui.action_Install_File_NAND, &QAction::triggered, this, |
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connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); |
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connect(ui->action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); |
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connect(ui->action_Install_File_NAND, &QAction::triggered, this, |
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&GMainWindow::OnMenuInstallToNAND); |
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); |
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connect(ui.action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo); |
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connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close); |
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connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo); |
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// Emulation
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); |
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); |
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connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); |
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connect(ui.action_Report_Compatibility, &QAction::triggered, this, |
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connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); |
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connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); |
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connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); |
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connect(ui->action_Report_Compatibility, &QAction::triggered, this, |
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&GMainWindow::OnMenuReportCompatibility); |
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connect(ui.action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage); |
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connect(ui.action_Open_Quickstart_Guide, &QAction::triggered, this, |
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connect(ui->action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage); |
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connect(ui->action_Open_Quickstart_Guide, &QAction::triggered, this, |
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&GMainWindow::OnOpenQuickstartGuide); |
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connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ); |
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connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); }); |
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connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); |
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connect(ui.action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas); |
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connect(ui.action_Configure_Current_Game, &QAction::triggered, this, |
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connect(ui->action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ); |
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connect(ui->action_Restart, &QAction::triggered, this, |
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[this] { BootGame(QString(game_path)); }); |
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connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); |
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connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas); |
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connect(ui->action_Configure_Current_Game, &QAction::triggered, this, |
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&GMainWindow::OnConfigurePerGame); |
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// View
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connect(ui.action_Single_Window_Mode, &QAction::triggered, this, |
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connect(ui->action_Single_Window_Mode, &QAction::triggered, this, |
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|
&GMainWindow::ToggleWindowMode); |
|
|
|
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, |
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|
|
connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this, |
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|
&GMainWindow::OnDisplayTitleBars); |
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connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); |
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|
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); |
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|
connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); |
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|
connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); |
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|
|
|
|
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|
connect(ui.action_Reset_Window_Size_720, &QAction::triggered, this, |
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connect(ui->action_Reset_Window_Size_720, &QAction::triggered, this, |
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|
&GMainWindow::ResetWindowSize720); |
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|
connect(ui.action_Reset_Window_Size_900, &QAction::triggered, this, |
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connect(ui->action_Reset_Window_Size_900, &QAction::triggered, this, |
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|
&GMainWindow::ResetWindowSize900); |
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|
connect(ui.action_Reset_Window_Size_1080, &QAction::triggered, this, |
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|
|
connect(ui->action_Reset_Window_Size_1080, &QAction::triggered, this, |
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|
|
&GMainWindow::ResetWindowSize1080); |
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|
|
ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_720); |
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|
ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_900); |
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|
ui.menu_Reset_Window_Size->addAction(ui.action_Reset_Window_Size_1080); |
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|
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_720); |
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|
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_900); |
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|
ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_1080); |
|
|
|
|
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|
|
// Fullscreen
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|
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); |
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connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); |
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|
|
|
// Movie
|
|
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connect(ui.action_Capture_Screenshot, &QAction::triggered, this, |
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connect(ui->action_Capture_Screenshot, &QAction::triggered, this, |
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|
&GMainWindow::OnCaptureScreenshot); |
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|
// Help
|
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|
|
connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder); |
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|
connect(ui.action_Rederive, &QAction::triggered, this, |
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|
connect(ui->action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder); |
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|
connect(ui->action_Rederive, &QAction::triggered, this, |
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|
std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning)); |
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|
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout); |
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|
connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnAbout); |
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|
} |
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|
|
void GMainWindow::OnDisplayTitleBars(bool show) { |
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|
@ -1405,7 +1407,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t |
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|
// Update the GUI
|
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|
UpdateStatusButtons(); |
|
|
|
if (ui.action_Single_Window_Mode->isChecked()) { |
|
|
|
if (ui->action_Single_Window_Mode->isChecked()) { |
|
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|
game_list->hide(); |
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|
|
game_list_placeholder->hide(); |
|
|
|
} |
|
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|
@ -1451,7 +1453,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t |
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|
loading_screen->show(); |
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|
emulation_running = true; |
|
|
|
if (ui.action_Fullscreen->isChecked()) { |
|
|
|
if (ui->action_Fullscreen->isChecked()) { |
|
|
|
ShowFullscreen(); |
|
|
|
} |
|
|
|
OnStartGame(); |
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|
|
@ -1462,7 +1464,7 @@ void GMainWindow::ShutdownGame() { |
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|
|
return; |
|
|
|
} |
|
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|
|
|
if (ui.action_Fullscreen->isChecked()) { |
|
|
|
if (ui->action_Fullscreen->isChecked()) { |
|
|
|
HideFullscreen(); |
|
|
|
} |
|
|
|
|
|
|
|
@ -1483,15 +1485,15 @@ void GMainWindow::ShutdownGame() { |
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|
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); |
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|
|
|
|
|
// Update the GUI
|
|
|
|
ui.action_Start->setEnabled(false); |
|
|
|
ui.action_Start->setText(tr("Start")); |
|
|
|
ui.action_Pause->setEnabled(false); |
|
|
|
ui.action_Stop->setEnabled(false); |
|
|
|
ui.action_Restart->setEnabled(false); |
|
|
|
ui.action_Configure_Current_Game->setEnabled(false); |
|
|
|
ui.action_Report_Compatibility->setEnabled(false); |
|
|
|
ui.action_Load_Amiibo->setEnabled(false); |
|
|
|
ui.action_Capture_Screenshot->setEnabled(false); |
|
|
|
ui->action_Start->setEnabled(false); |
|
|
|
ui->action_Start->setText(tr("Start")); |
|
|
|
ui->action_Pause->setEnabled(false); |
|
|
|
ui->action_Stop->setEnabled(false); |
|
|
|
ui->action_Restart->setEnabled(false); |
|
|
|
ui->action_Configure_Current_Game->setEnabled(false); |
|
|
|
ui->action_Report_Compatibility->setEnabled(false); |
|
|
|
ui->action_Load_Amiibo->setEnabled(false); |
|
|
|
ui->action_Capture_Screenshot->setEnabled(false); |
|
|
|
render_window->hide(); |
|
|
|
loading_screen->hide(); |
|
|
|
loading_screen->Clear(); |
|
|
|
@ -1553,7 +1555,7 @@ void GMainWindow::UpdateRecentFiles() { |
|
|
|
} |
|
|
|
|
|
|
|
// Enable the recent files menu if the list isn't empty
|
|
|
|
ui.menu_recent_files->setEnabled(num_recent_files != 0); |
|
|
|
ui->menu_recent_files->setEnabled(num_recent_files != 0); |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) { |
|
|
|
@ -2079,7 +2081,7 @@ void GMainWindow::OnGameListAddDirectory() { |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::OnGameListShowList(bool show) { |
|
|
|
if (emulation_running && ui.action_Single_Window_Mode->isChecked()) |
|
|
|
if (emulation_running && ui->action_Single_Window_Mode->isChecked()) |
|
|
|
return; |
|
|
|
game_list->setVisible(show); |
|
|
|
game_list_placeholder->setVisible(!show); |
|
|
|
@ -2181,7 +2183,7 @@ void GMainWindow::OnMenuInstallToNAND() { |
|
|
|
QStringList failed_files{}; // Files that failed to install due to errors
|
|
|
|
bool detected_base_install{}; // Whether a base game was attempted to be installed
|
|
|
|
|
|
|
|
ui.action_Install_File_NAND->setEnabled(false); |
|
|
|
ui->action_Install_File_NAND->setEnabled(false); |
|
|
|
|
|
|
|
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this); |
|
|
|
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint & |
|
|
|
@ -2257,7 +2259,7 @@ void GMainWindow::OnMenuInstallToNAND() { |
|
|
|
Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / |
|
|
|
"game_list"); |
|
|
|
game_list->PopulateAsync(UISettings::values.game_dirs); |
|
|
|
ui.action_Install_File_NAND->setEnabled(true); |
|
|
|
ui->action_Install_File_NAND->setEnabled(true); |
|
|
|
} |
|
|
|
|
|
|
|
InstallResult GMainWindow::InstallNSPXCI(const QString& filename) { |
|
|
|
@ -2423,27 +2425,27 @@ void GMainWindow::OnStartGame() { |
|
|
|
|
|
|
|
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); |
|
|
|
|
|
|
|
ui.action_Start->setEnabled(false); |
|
|
|
ui.action_Start->setText(tr("&Continue")); |
|
|
|
ui->action_Start->setEnabled(false); |
|
|
|
ui->action_Start->setText(tr("&Continue")); |
|
|
|
|
|
|
|
ui.action_Pause->setEnabled(true); |
|
|
|
ui.action_Stop->setEnabled(true); |
|
|
|
ui.action_Restart->setEnabled(true); |
|
|
|
ui.action_Configure_Current_Game->setEnabled(true); |
|
|
|
ui.action_Report_Compatibility->setEnabled(true); |
|
|
|
ui->action_Pause->setEnabled(true); |
|
|
|
ui->action_Stop->setEnabled(true); |
|
|
|
ui->action_Restart->setEnabled(true); |
|
|
|
ui->action_Configure_Current_Game->setEnabled(true); |
|
|
|
ui->action_Report_Compatibility->setEnabled(true); |
|
|
|
|
|
|
|
discord_rpc->Update(); |
|
|
|
ui.action_Load_Amiibo->setEnabled(true); |
|
|
|
ui.action_Capture_Screenshot->setEnabled(true); |
|
|
|
ui->action_Load_Amiibo->setEnabled(true); |
|
|
|
ui->action_Capture_Screenshot->setEnabled(true); |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::OnPauseGame() { |
|
|
|
emu_thread->SetRunning(false); |
|
|
|
|
|
|
|
ui.action_Start->setEnabled(true); |
|
|
|
ui.action_Pause->setEnabled(false); |
|
|
|
ui.action_Stop->setEnabled(true); |
|
|
|
ui.action_Capture_Screenshot->setEnabled(false); |
|
|
|
ui->action_Start->setEnabled(true); |
|
|
|
ui->action_Pause->setEnabled(false); |
|
|
|
ui->action_Stop->setEnabled(true); |
|
|
|
ui->action_Capture_Screenshot->setEnabled(false); |
|
|
|
|
|
|
|
AllowOSSleep(); |
|
|
|
} |
|
|
|
@ -2519,7 +2521,7 @@ void GMainWindow::ToggleFullscreen() { |
|
|
|
if (!emulation_running) { |
|
|
|
return; |
|
|
|
} |
|
|
|
if (ui.action_Fullscreen->isChecked()) { |
|
|
|
if (ui->action_Fullscreen->isChecked()) { |
|
|
|
ShowFullscreen(); |
|
|
|
} else { |
|
|
|
HideFullscreen(); |
|
|
|
@ -2527,10 +2529,10 @@ void GMainWindow::ToggleFullscreen() { |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::ShowFullscreen() { |
|
|
|
if (ui.action_Single_Window_Mode->isChecked()) { |
|
|
|
if (ui->action_Single_Window_Mode->isChecked()) { |
|
|
|
UISettings::values.geometry = saveGeometry(); |
|
|
|
|
|
|
|
ui.menubar->hide(); |
|
|
|
ui->menubar->hide(); |
|
|
|
statusBar()->hide(); |
|
|
|
|
|
|
|
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { |
|
|
|
@ -2564,7 +2566,7 @@ void GMainWindow::ShowFullscreen() { |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::HideFullscreen() { |
|
|
|
if (ui.action_Single_Window_Mode->isChecked()) { |
|
|
|
if (ui->action_Single_Window_Mode->isChecked()) { |
|
|
|
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { |
|
|
|
showNormal(); |
|
|
|
restoreGeometry(UISettings::values.geometry); |
|
|
|
@ -2576,8 +2578,8 @@ void GMainWindow::HideFullscreen() { |
|
|
|
show(); |
|
|
|
} |
|
|
|
|
|
|
|
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); |
|
|
|
ui.menubar->show(); |
|
|
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); |
|
|
|
ui->menubar->show(); |
|
|
|
} else { |
|
|
|
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { |
|
|
|
render_window->showNormal(); |
|
|
|
@ -2593,10 +2595,10 @@ void GMainWindow::HideFullscreen() { |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::ToggleWindowMode() { |
|
|
|
if (ui.action_Single_Window_Mode->isChecked()) { |
|
|
|
if (ui->action_Single_Window_Mode->isChecked()) { |
|
|
|
// Render in the main window...
|
|
|
|
render_window->BackupGeometry(); |
|
|
|
ui.horizontalLayout->addWidget(render_window); |
|
|
|
ui->horizontalLayout->addWidget(render_window); |
|
|
|
render_window->setFocusPolicy(Qt::StrongFocus); |
|
|
|
if (emulation_running) { |
|
|
|
render_window->setVisible(true); |
|
|
|
@ -2606,7 +2608,7 @@ void GMainWindow::ToggleWindowMode() { |
|
|
|
|
|
|
|
} else { |
|
|
|
// Render in a separate window...
|
|
|
|
ui.horizontalLayout->removeWidget(render_window); |
|
|
|
ui->horizontalLayout->removeWidget(render_window); |
|
|
|
render_window->setParent(nullptr); |
|
|
|
render_window->setFocusPolicy(Qt::NoFocus); |
|
|
|
if (emulation_running) { |
|
|
|
@ -2621,10 +2623,10 @@ void GMainWindow::ResetWindowSize(u32 width, u32 height) { |
|
|
|
const auto aspect_ratio = Layout::EmulationAspectRatio( |
|
|
|
static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()), |
|
|
|
static_cast<float>(height) / width); |
|
|
|
if (!ui.action_Single_Window_Mode->isChecked()) { |
|
|
|
if (!ui->action_Single_Window_Mode->isChecked()) { |
|
|
|
render_window->resize(height / aspect_ratio, height); |
|
|
|
} else { |
|
|
|
const bool show_status_bar = ui.action_Show_Status_Bar->isChecked(); |
|
|
|
const bool show_status_bar = ui->action_Show_Status_Bar->isChecked(); |
|
|
|
const auto status_bar_height = show_status_bar ? statusBar()->height() : 0; |
|
|
|
resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height); |
|
|
|
} |
|
|
|
@ -2835,8 +2837,8 @@ void GMainWindow::OnAbout() { |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::OnToggleFilterBar() { |
|
|
|
game_list->SetFilterVisible(ui.action_Show_Filter_Bar->isChecked()); |
|
|
|
if (ui.action_Show_Filter_Bar->isChecked()) { |
|
|
|
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked()); |
|
|
|
if (ui->action_Show_Filter_Bar->isChecked()) { |
|
|
|
game_list->SetFilterFocus(); |
|
|
|
} else { |
|
|
|
game_list->ClearFilter(); |
|
|
|
@ -3013,7 +3015,7 @@ void GMainWindow::UpdateStatusButtons() { |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::UpdateUISettings() { |
|
|
|
if (!ui.action_Fullscreen->isChecked()) { |
|
|
|
if (!ui->action_Fullscreen->isChecked()) { |
|
|
|
UISettings::values.geometry = saveGeometry(); |
|
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry(); |
|
|
|
} |
|
|
|
@ -3022,11 +3024,11 @@ void GMainWindow::UpdateUISettings() { |
|
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); |
|
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible(); |
|
|
|
#endif
|
|
|
|
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); |
|
|
|
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked(); |
|
|
|
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); |
|
|
|
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); |
|
|
|
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); |
|
|
|
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked(); |
|
|
|
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked(); |
|
|
|
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked(); |
|
|
|
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked(); |
|
|
|
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked(); |
|
|
|
UISettings::values.first_start = false; |
|
|
|
} |
|
|
|
|
|
|
|
@ -3356,7 +3358,7 @@ void GMainWindow::RequestGameExit() { |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::filterBarSetChecked(bool state) { |
|
|
|
ui.action_Show_Filter_Bar->setChecked(state); |
|
|
|
ui->action_Show_Filter_Bar->setChecked(state); |
|
|
|
emit(OnToggleFilterBar()); |
|
|
|
} |
|
|
|
|
|
|
|
@ -3424,11 +3426,11 @@ void GMainWindow::OnLanguageChanged(const QString& locale) { |
|
|
|
|
|
|
|
UISettings::values.language = locale; |
|
|
|
LoadTranslation(); |
|
|
|
ui.retranslateUi(this); |
|
|
|
ui->retranslateUi(this); |
|
|
|
UpdateWindowTitle(); |
|
|
|
|
|
|
|
if (emulation_running) |
|
|
|
ui.action_Start->setText(tr("&Continue")); |
|
|
|
ui->action_Start->setText(tr("&Continue")); |
|
|
|
} |
|
|
|
|
|
|
|
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { |
|
|
|
|