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@ -128,6 +128,42 @@ void AddNVNStorageBuffers(IR::Program& program) { |
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}); |
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}); |
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} |
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} |
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} |
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} |
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bool IsLegacyAttribute(IR::Attribute attribute) { |
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return (attribute >= IR::Attribute::ColorFrontDiffuseR && |
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attribute <= IR::Attribute::ColorBackSpecularA) || |
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attribute == IR::Attribute::FogCoordinate || |
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(attribute >= IR::Attribute::FixedFncTexture0S && |
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attribute <= IR::Attribute::FixedFncTexture9Q); |
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} |
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std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings( |
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const VaryingState& state, std::queue<IR::Attribute> ununsed_generics) { |
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std::map<IR::Attribute, IR::Attribute> mapping; |
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for (size_t index = 0; index < 4; ++index) { |
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auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4; |
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if (state.AnyComponent(attr)) { |
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for (size_t i = 0; i < 4; ++i) { |
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mapping.insert({attr + i, ununsed_generics.front() + i}); |
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} |
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ununsed_generics.pop(); |
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} |
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} |
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if (state[IR::Attribute::FogCoordinate]) { |
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mapping.insert({IR::Attribute::FogCoordinate, ununsed_generics.front()}); |
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ununsed_generics.pop(); |
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} |
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for (size_t index = 0; index < IR::NUM_FIXEDFNCTEXTURE; ++index) { |
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auto attr = IR::Attribute::FixedFncTexture0S + index * 4; |
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if (state.AnyComponent(attr)) { |
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for (size_t i = 0; i < 4; ++i) { |
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mapping.insert({attr + i, ununsed_generics.front() + i}); |
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} |
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ununsed_generics.pop(); |
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} |
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} |
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return mapping; |
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} |
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} // Anonymous namespace
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} // Anonymous namespace
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IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool, |
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IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool, |
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@ -227,42 +263,6 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b |
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return result; |
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return result; |
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} |
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} |
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bool IsLegacyAttribute(IR::Attribute attribute) { |
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return (attribute >= IR::Attribute::ColorFrontDiffuseR && |
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attribute <= IR::Attribute::ColorBackSpecularA) || |
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attribute == IR::Attribute::FogCoordinate || |
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(attribute >= IR::Attribute::FixedFncTexture0S && |
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attribute <= IR::Attribute::FixedFncTexture9Q); |
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} |
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std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings( |
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const VaryingState& state, std::queue<IR::Attribute> ununsed_generics) { |
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std::map<IR::Attribute, IR::Attribute> mapping; |
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for (size_t index = 0; index < 4; ++index) { |
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auto attr = IR::Attribute::ColorFrontDiffuseR + index * 4; |
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if (state.AnyComponent(attr)) { |
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for (size_t i = 0; i < 4; ++i) { |
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mapping.insert({attr + i, ununsed_generics.front() + i}); |
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} |
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ununsed_generics.pop(); |
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} |
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} |
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if (state[IR::Attribute::FogCoordinate]) { |
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mapping.insert({IR::Attribute::FogCoordinate, ununsed_generics.front()}); |
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ununsed_generics.pop(); |
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} |
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for (size_t index = 0; index < IR::NUM_FIXED_FNC_TEXTURES; ++index) { |
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auto attr = IR::Attribute::FixedFncTexture0S + index * 4; |
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if (state.AnyComponent(attr)) { |
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for (size_t i = 0; i < 4; ++i) { |
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mapping.insert({attr + i, ununsed_generics.front() + i}); |
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} |
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ununsed_generics.pop(); |
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} |
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} |
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return mapping; |
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} |
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void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) { |
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void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& runtime_info) { |
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auto& stores = program.info.stores; |
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auto& stores = program.info.stores; |
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if (stores.Legacy()) { |
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if (stores.Legacy()) { |
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