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@ -238,16 +238,13 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, |
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if (title_id == 0) { |
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return; |
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} |
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auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)}; |
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auto base_dir{shader_dir / "new_opengl"}; |
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auto transferable_dir{base_dir / "transferable"}; |
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auto precompiled_dir{base_dir / "precompiled"}; |
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) || |
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!Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) { |
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LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories"); |
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const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)}; |
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const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)}; |
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if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) { |
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LOG_ERROR(Common_Filesystem, "Failed to create shader cache directories"); |
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return; |
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} |
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shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id); |
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shader_cache_filename = base_dir / "opengl.bin"; |
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if (!workers) { |
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workers = CreateWorkers(); |
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