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@ -65,10 +65,10 @@ public: |
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*/ |
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class GameListItemPath : public GameListItem { |
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public: |
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static const int TitleRole = SortRole; |
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static const int FullPathRole = SortRole + 1; |
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static const int ProgramIdRole = SortRole + 2; |
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static const int FileTypeRole = SortRole + 3; |
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static const int TitleRole = SortRole + 1; |
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static const int FullPathRole = SortRole + 2; |
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static const int ProgramIdRole = SortRole + 3; |
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static const int FileTypeRole = SortRole + 4; |
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GameListItemPath() = default; |
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GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, |
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@ -95,7 +95,7 @@ public: |
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} |
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QVariant data(int role) const override { |
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if (role == Qt::DisplayRole) { |
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if (role == Qt::DisplayRole || role == SortRole) { |
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std::string filename; |
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Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, |
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nullptr); |
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@ -110,6 +110,9 @@ public: |
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const auto& row1 = row_data.at(UISettings::values.row_1_text_id); |
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const int row2_id = UISettings::values.row_2_text_id; |
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if (role == SortRole) |
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return row1.toLower(); |
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if (row2_id == 4) // None |
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return row1; |
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@ -123,6 +126,13 @@ public: |
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return GameListItem::data(role); |
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} |
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/** |
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* Override to prevent automatic sorting. |
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*/ |
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bool operator<(const QStandardItem& other) const override { |
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return false; |
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} |
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}; |
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class GameListItemCompat : public GameListItem { |
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@ -289,6 +299,10 @@ public: |
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int type() const override { |
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return static_cast<int>(GameListItemType::AddDir); |
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} |
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bool operator<(const QStandardItem& other) const override { |
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return false; |
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} |
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}; |
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class GameList; |
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