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Close reference to TimeZoneBinary on game close

nce_cpp
Kelebek1 2 years ago
parent
commit
8da2a1edba
  1. 4
      src/core/hle/service/glue/time/manager.cpp
  2. 1
      src/core/hle/service/glue/time/manager.h

4
src/core/hle/service/glue/time/manager.cpp

@ -186,6 +186,10 @@ TimeManager::TimeManager(Core::System& system)
} }
} }
TimeManager::~TimeManager() {
ResetTimeZoneBinary();
}
Result TimeManager::SetupStandardSteadyClockCore() { Result TimeManager::SetupStandardSteadyClockCore() {
Common::UUID external_clock_source_id{}; Common::UUID external_clock_source_id{};
auto res = m_set_sys->GetExternalSteadyClockSourceId(&external_clock_source_id); auto res = m_set_sys->GetExternalSteadyClockSourceId(&external_clock_source_id);

1
src/core/hle/service/glue/time/manager.h

@ -26,6 +26,7 @@ namespace Service::Glue::Time {
class TimeManager { class TimeManager {
public: public:
explicit TimeManager(Core::System& system); explicit TimeManager(Core::System& system);
~TimeManager();
std::shared_ptr<Service::Set::ISystemSettingsServer> m_set_sys; std::shared_ptr<Service::Set::ISystemSettingsServer> m_set_sys;

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