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glasm: Fix INeg32 on negative immediates

nce_cpp
ReinUsesLisp 5 years ago
committed by ameerj
parent
commit
8d77a943cc
  1. 4
      src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp

4
src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp

@ -67,7 +67,11 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
}
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
if (value.type != Type::Register && static_cast<s32>(value.imm_u32) < 0) {
ctx.Add("MOV.S {},{};", inst, -static_cast<s32>(value.imm_u32));
} else {
ctx.Add("MOV.S {},-{};", inst, value);
}
}
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value) {

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