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gl_shader_decompiler: Roll back to GLSL core 430

RenderDoc won't build shaders if we use GLSL compatibility.
nce_cpp
ReinUsesLisp 6 years ago
parent
commit
8c2bf4879f
  1. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -478,7 +478,7 @@ private:
void DecompileAST();
void DeclareHeader() {
code.AddLine("#version 450 compatibility");
code.AddLine("#version 430 core");
code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
if (device.HasShaderBallot()) {
code.AddLine("#extension GL_ARB_shader_ballot : require");

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