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@ -386,11 +386,14 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using |
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texture_cache.GuardRenderTargets(true); |
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texture_cache.GuardRenderTargets(true); |
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View color_surface; |
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View color_surface; |
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if (using_color_fb) { |
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if (using_color_fb) { |
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color_surface = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT, false); |
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const std::size_t index = regs.clear_buffers.RT; |
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color_surface = texture_cache.GetColorBufferSurface(index, true); |
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texture_cache.MarkColorBufferInUse(index); |
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} |
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} |
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View depth_surface; |
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View depth_surface; |
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if (using_depth_fb || using_stencil_fb) { |
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if (using_depth_fb || using_stencil_fb) { |
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depth_surface = texture_cache.GetDepthBufferSurface(false); |
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depth_surface = texture_cache.GetDepthBufferSurface(true); |
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texture_cache.MarkDepthBufferInUse(); |
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} |
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} |
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texture_cache.GuardRenderTargets(false); |
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texture_cache.GuardRenderTargets(false); |
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