8 changed files with 449 additions and 139 deletions
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3src/core/hle/service/hid/controllers/npad.cpp
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46src/input_common/main.cpp
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14src/input_common/main.h
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187src/input_common/udp/client.cpp
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74src/input_common/udp/client.h
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177src/input_common/udp/udp.cpp
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61src/input_common/udp/udp.h
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22src/yuzu/configuration/configure_input_player.cpp
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// Copyright 2018 Citra Emulator Project
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <optional>
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#include <tuple>
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#include "common/param_package.h"
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#include "core/frontend/input.h"
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#include "core/settings.h"
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#include <utility>
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#include "common/assert.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/udp.h"
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namespace InputCommon::CemuhookUDP { |
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namespace InputCommon { |
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class UDPTouchDevice final : public Input::TouchDevice { |
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class UDPMotion final : public Input::MotionDevice { |
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public: |
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explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} |
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std::tuple<float, float, bool> GetStatus() const override { |
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std::lock_guard guard(status->update_mutex); |
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return status->touch_status; |
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} |
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private: |
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std::shared_ptr<DeviceStatus> status; |
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}; |
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UDPMotion(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_) |
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: ip(ip_), port(port_), pad(pad_), client(client_) {} |
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class UDPMotionDevice final : public Input::MotionDevice { |
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public: |
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explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} |
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Input::MotionStatus GetStatus() const override { |
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std::lock_guard guard(status->update_mutex); |
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return status->motion_status; |
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return client->GetPadState(pad).motion_status; |
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} |
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private: |
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std::shared_ptr<DeviceStatus> status; |
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const std::string ip; |
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const int port; |
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const int pad; |
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CemuhookUDP::Client* client; |
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mutable std::mutex mutex; |
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}; |
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class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> { |
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public: |
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explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} |
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/// A motion device factory that creates motion devices from JC Adapter
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UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_) |
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: client(std::move(client_)) {} |
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/**
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* Creates motion device |
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* @param params contains parameters for creating the device: |
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* - "port": the nth jcpad on the adapter |
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*/ |
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std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) { |
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const std::string ip = params.Get("ip", "127.0.0.1"); |
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const int port = params.Get("port", 26760); |
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const int pad = params.Get("pad_index", 0); |
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return std::make_unique<UDPMotion>(ip, port, pad, client.get()); |
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} |
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override { |
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{ |
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std::lock_guard guard(status->update_mutex); |
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status->touch_calibration = DeviceStatus::CalibrationData{}; |
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// These default values work well for DS4 but probably not other touch inputs
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status->touch_calibration->min_x = params.Get("min_x", 100); |
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status->touch_calibration->min_y = params.Get("min_y", 50); |
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status->touch_calibration->max_x = params.Get("max_x", 1800); |
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status->touch_calibration->max_y = params.Get("max_y", 850); |
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void UDPMotionFactory::BeginConfiguration() { |
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polling = true; |
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client->BeginConfiguration(); |
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} |
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return std::make_unique<UDPTouchDevice>(status); |
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void UDPMotionFactory::EndConfiguration() { |
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polling = false; |
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client->EndConfiguration(); |
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} |
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private: |
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std::shared_ptr<DeviceStatus> status; |
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}; |
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Common::ParamPackage UDPMotionFactory::GetNextInput() { |
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Common::ParamPackage params; |
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CemuhookUDP::UDPPadStatus pad; |
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auto& queue = client->GetPadQueue(); |
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for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) { |
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while (queue[pad_number].Pop(pad)) { |
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if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) { |
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continue; |
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} |
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params.Set("engine", "cemuhookudp"); |
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params.Set("ip", "127.0.0.1"); |
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params.Set("port", 26760); |
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params.Set("pad_index", static_cast<int>(pad_number)); |
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params.Set("motion", static_cast<u16>(pad.motion)); |
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return params; |
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} |
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} |
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return params; |
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} |
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class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> { |
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class UDPTouch final : public Input::TouchDevice { |
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public: |
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explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} |
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UDPTouch(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_) |
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: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {} |
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std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override { |
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return std::make_unique<UDPMotionDevice>(status); |
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std::tuple<float, float, bool> GetStatus() const override { |
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return client->GetPadState(pad).touch_status; |
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} |
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private: |
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std::shared_ptr<DeviceStatus> status; |
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const std::string ip; |
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const int port; |
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const int pad; |
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CemuhookUDP::Client* client; |
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mutable std::mutex mutex; |
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}; |
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State::State() { |
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auto status = std::make_shared<DeviceStatus>(); |
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client = |
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std::make_unique<Client>(status, Settings::values.udp_input_address, |
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Settings::values.udp_input_port, Settings::values.udp_pad_index); |
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motion_factory = std::make_shared<UDPMotionFactory>(status); |
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touch_factory = std::make_shared<UDPTouchFactory>(status); |
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Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory); |
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Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory); |
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/// A motion device factory that creates motion devices from JC Adapter
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UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_) |
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: client(std::move(client_)) {} |
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/**
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* Creates motion device |
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* @param params contains parameters for creating the device: |
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* - "port": the nth jcpad on the adapter |
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*/ |
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std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) { |
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const std::string ip = params.Get("ip", "127.0.0.1"); |
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const int port = params.Get("port", 26760); |
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const int pad = params.Get("pad_index", 0); |
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return std::make_unique<UDPTouch>(ip, port, pad, client.get()); |
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} |
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State::~State() { |
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Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp"); |
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Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp"); |
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void UDPTouchFactory::BeginConfiguration() { |
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polling = true; |
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client->BeginConfiguration(); |
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} |
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std::vector<Common::ParamPackage> State::GetInputDevices() const { |
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// TODO support binding udp devices
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return {}; |
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void UDPTouchFactory::EndConfiguration() { |
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polling = false; |
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client->EndConfiguration(); |
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} |
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void State::ReloadUDPClient() { |
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client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port, |
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Settings::values.udp_pad_index); |
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Common::ParamPackage UDPTouchFactory::GetNextInput() { |
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Common::ParamPackage params; |
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CemuhookUDP::UDPPadStatus pad; |
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auto& queue = client->GetPadQueue(); |
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for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) { |
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while (queue[pad_number].Pop(pad)) { |
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if (pad.touch == CemuhookUDP::PadTouch::Undefined) { |
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continue; |
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} |
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params.Set("engine", "cemuhookudp"); |
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params.Set("ip", "127.0.0.1"); |
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params.Set("port", 26760); |
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params.Set("pad_index", static_cast<int>(pad_number)); |
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params.Set("touch", static_cast<u16>(pad.touch)); |
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return params; |
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} |
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std::unique_ptr<State> Init() { |
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return std::make_unique<State>(); |
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} |
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} // namespace InputCommon::CemuhookUDP
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return params; |
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} |
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} // namespace InputCommon
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@ -1,32 +1,57 @@ |
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// Copyright 2018 Citra Emulator Project |
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// Copyright 2020 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <memory> |
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#include <vector> |
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#include "common/param_package.h" |
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#include "core/frontend/input.h" |
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#include "input_common/udp/client.h" |
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namespace InputCommon::CemuhookUDP { |
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namespace InputCommon { |
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class Client; |
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class UDPMotionFactory; |
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class UDPTouchFactory; |
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class State { |
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/// A motion device factory that creates motion devices from udp clients |
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class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> { |
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public: |
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State(); |
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~State(); |
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void ReloadUDPClient(); |
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std::vector<Common::ParamPackage> GetInputDevices() const; |
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explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_); |
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std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override; |
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Common::ParamPackage GetNextInput(); |
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/// For device input configuration/polling |
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void BeginConfiguration(); |
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void EndConfiguration(); |
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bool IsPolling() const { |
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return polling; |
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} |
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private: |
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std::unique_ptr<Client> client; |
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std::shared_ptr<UDPMotionFactory> motion_factory; |
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std::shared_ptr<UDPTouchFactory> touch_factory; |
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std::shared_ptr<CemuhookUDP::Client> client; |
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bool polling = false; |
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}; |
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std::unique_ptr<State> Init(); |
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/// A touch device factory that creates touch devices from udp clients |
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class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> { |
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public: |
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explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_); |
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override; |
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Common::ParamPackage GetNextInput(); |
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/// For device input configuration/polling |
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void BeginConfiguration(); |
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void EndConfiguration(); |
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bool IsPolling() const { |
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return polling; |
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} |
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private: |
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std::shared_ptr<CemuhookUDP::Client> client; |
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bool polling = false; |
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}; |
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} // namespace InputCommon::CemuhookUDP |
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} // namespace InputCommon |
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