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@ -38,6 +38,24 @@ std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info |
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} |
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} |
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std::string TexelFetchCastToInt(std::string_view value, const IR::TextureInstInfo& info) { |
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switch (info.type) { |
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case TextureType::Color1D: |
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return fmt::format("int({})", value); |
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case TextureType::ColorArray1D: |
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case TextureType::Color2D: |
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return fmt::format("ivec2({})", value); |
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case TextureType::ColorArray2D: |
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case TextureType::Color3D: |
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case TextureType::ColorCube: |
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return fmt::format("ivec3({})", value); |
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case TextureType::ColorArrayCube: |
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return fmt::format("ivec4({})", value); |
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default: |
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throw NotImplementedException("Offset type {}", info.type.Value()); |
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} |
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} |
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std::string ShadowSamplerVecCast(TextureType type) { |
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switch (type) { |
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case TextureType::ColorArray2D: |
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@ -138,6 +156,10 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, |
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[[maybe_unused]] std::string_view bias_lc, |
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[[maybe_unused]] const IR::Value& offset) { |
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const auto info{inst.Flags<IR::TextureInstInfo>()}; |
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const auto sparse_inst{PrepareSparse(inst)}; |
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if (sparse_inst) { |
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throw NotImplementedException("Sparse texture samples"); |
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} |
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if (info.has_bias) { |
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throw NotImplementedException("Bias texture samples"); |
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} |
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@ -165,6 +187,10 @@ void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, |
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[[maybe_unused]] std::string_view lod_lc, |
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[[maybe_unused]] const IR::Value& offset) { |
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const auto info{inst.Flags<IR::TextureInstInfo>()}; |
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const auto sparse_inst{PrepareSparse(inst)}; |
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if (sparse_inst) { |
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throw NotImplementedException("Sparse texture samples"); |
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} |
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if (info.has_bias) { |
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throw NotImplementedException("Bias texture samples"); |
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} |
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@ -204,7 +230,35 @@ void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst |
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[[maybe_unused]] std::string_view coords, |
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[[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod, |
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[[maybe_unused]] std::string_view ms) { |
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throw NotImplementedException("GLSL Instruction"); |
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const auto info{inst.Flags<IR::TextureInstInfo>()}; |
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if (info.has_bias) { |
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throw NotImplementedException("Bias texture samples"); |
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} |
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if (info.has_lod_clamp) { |
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throw NotImplementedException("Lod clamp samples"); |
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} |
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const auto texture{Texture(ctx, info, index)}; |
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const auto sparse_inst{PrepareSparse(inst)}; |
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const auto texel{ctx.reg_alloc.Define(inst, Type::F32x4)}; |
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if (!sparse_inst) { |
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if (!offset.empty()) { |
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ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture, |
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TexelFetchCastToInt(coords, info), lod, TexelFetchCastToInt(offset, info)); |
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} else { |
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ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, |
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TexelFetchCastToInt(coords, info), lod); |
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} |
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return; |
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} |
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// TODO: Query sparseTexels extension support
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if (!offset.empty()) { |
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", |
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*sparse_inst, texture, CastToIntVec(coords, info), lod, |
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CastToIntVec(offset, info), texel); |
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} else { |
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},{},{}));", *sparse_inst, |
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texture, CastToIntVec(coords, info), lod, texel); |
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} |
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} |
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void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, |
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