|
|
|
@ -38,6 +38,17 @@ std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
std::string ShadowSamplerVecCast(TextureType type) { |
|
|
|
switch (type) { |
|
|
|
case TextureType::ColorArray2D: |
|
|
|
case TextureType::ColorCube: |
|
|
|
case TextureType::ColorArrayCube: |
|
|
|
return "vec4"; |
|
|
|
default: |
|
|
|
return "vec3"; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
IR::Inst* PrepareSparse(IR::Inst& inst) { |
|
|
|
const auto sparse_inst{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp)}; |
|
|
|
if (sparse_inst) { |
|
|
|
@ -126,7 +137,24 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, |
|
|
|
[[maybe_unused]] std::string_view dref, |
|
|
|
[[maybe_unused]] std::string_view bias_lc, |
|
|
|
[[maybe_unused]] const IR::Value& offset) { |
|
|
|
throw NotImplementedException("GLSL Instruction"); |
|
|
|
const auto info{inst.Flags<IR::TextureInstInfo>()}; |
|
|
|
if (info.has_bias) { |
|
|
|
throw NotImplementedException("Bias texture samples"); |
|
|
|
} |
|
|
|
if (info.has_lod_clamp) { |
|
|
|
throw NotImplementedException("Lod clamp samples"); |
|
|
|
} |
|
|
|
if (!offset.IsEmpty()) { |
|
|
|
throw NotImplementedException("textureLodOffset"); |
|
|
|
} |
|
|
|
const auto texture{Texture(ctx, info, index)}; |
|
|
|
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; |
|
|
|
const auto cast{ShadowSamplerVecCast(info.type)}; |
|
|
|
if (ctx.stage == Stage::Fragment) { |
|
|
|
ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias); |
|
|
|
} else { |
|
|
|
ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, |
|
|
|
|