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@ -104,7 +104,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { |
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// Sync fixed function OpenGL state
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// Sync fixed function OpenGL state
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SyncCullMode(); |
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SyncCullMode(); |
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SyncDepthModifiers(); |
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SyncBlendEnabled(); |
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SyncBlendEnabled(); |
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SyncBlendFuncs(); |
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SyncBlendFuncs(); |
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SyncBlendColor(); |
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SyncBlendColor(); |
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@ -259,8 +258,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { |
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// Depth modifiers
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// Depth modifiers
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case PICA_REG_INDEX(viewport_depth_range): |
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case PICA_REG_INDEX(viewport_depth_range): |
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SyncDepthScale(); |
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break; |
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case PICA_REG_INDEX(viewport_depth_near_plane): |
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case PICA_REG_INDEX(viewport_depth_near_plane): |
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SyncDepthModifiers(); |
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SyncDepthOffset(); |
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break; |
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break; |
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// Depth buffering
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// Depth buffering
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@ -880,6 +881,8 @@ void RasterizerOpenGL::SetShader() { |
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glUniformBlockBinding(current_shader->shader.handle, block_index, 0); |
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glUniformBlockBinding(current_shader->shader.handle, block_index, 0); |
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// Update uniforms
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// Update uniforms
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SyncDepthScale(); |
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SyncDepthOffset(); |
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SyncAlphaTest(); |
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SyncAlphaTest(); |
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SyncCombinerColor(); |
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SyncCombinerColor(); |
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auto& tev_stages = Pica::g_state.regs.GetTevStages(); |
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auto& tev_stages = Pica::g_state.regs.GetTevStages(); |
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@ -922,14 +925,21 @@ void RasterizerOpenGL::SyncCullMode() { |
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} |
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} |
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} |
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} |
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void RasterizerOpenGL::SyncDepthModifiers() { |
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void RasterizerOpenGL::SyncDepthScale() { |
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float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32(); |
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float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32(); |
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float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32(); |
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if (depth_scale != uniform_block_data.data.depth_scale) { |
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uniform_block_data.data.depth_scale = depth_scale; |
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uniform_block_data.data.depth_scale = depth_scale; |
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uniform_block_data.dirty = true; |
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} |
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} |
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void RasterizerOpenGL::SyncDepthOffset() { |
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float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32(); |
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if (depth_offset != uniform_block_data.data.depth_offset) { |
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uniform_block_data.data.depth_offset = depth_offset; |
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uniform_block_data.data.depth_offset = depth_offset; |
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uniform_block_data.dirty = true; |
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uniform_block_data.dirty = true; |
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} |
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} |
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} |
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void RasterizerOpenGL::SyncBlendEnabled() { |
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void RasterizerOpenGL::SyncBlendEnabled() { |
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state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1); |
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state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1); |
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