|
|
@ -223,14 +223,18 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size |
|
|
Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64)); |
|
|
Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64)); |
|
|
GLShader::ShaderSetup setup{std::move(program_code)}; |
|
|
GLShader::ShaderSetup setup{std::move(program_code)}; |
|
|
|
|
|
|
|
|
|
|
|
GLShader::ShaderEntries shader_resources; |
|
|
|
|
|
|
|
|
switch (program) { |
|
|
switch (program) { |
|
|
case Maxwell::ShaderProgram::VertexB: { |
|
|
case Maxwell::ShaderProgram::VertexB: { |
|
|
GLShader::MaxwellVSConfig vs_config{setup}; |
|
|
GLShader::MaxwellVSConfig vs_config{setup}; |
|
|
|
|
|
shader_resources = |
|
|
shader_program_manager->UseProgrammableVertexShader(vs_config, setup); |
|
|
shader_program_manager->UseProgrammableVertexShader(vs_config, setup); |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
case Maxwell::ShaderProgram::Fragment: { |
|
|
case Maxwell::ShaderProgram::Fragment: { |
|
|
GLShader::MaxwellFSConfig fs_config{setup}; |
|
|
GLShader::MaxwellFSConfig fs_config{setup}; |
|
|
|
|
|
shader_resources = |
|
|
shader_program_manager->UseProgrammableFragmentShader(fs_config, setup); |
|
|
shader_program_manager->UseProgrammableFragmentShader(fs_config, setup); |
|
|
break; |
|
|
break; |
|
|
} |
|
|
} |
|
|
@ -239,6 +243,10 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size |
|
|
shader_config.enable.Value(), shader_config.offset); |
|
|
shader_config.enable.Value(), shader_config.offset); |
|
|
UNREACHABLE(); |
|
|
UNREACHABLE(); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Configure the const buffers for this shader stage.
|
|
|
|
|
|
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), |
|
|
|
|
|
shader_resources.const_buffer_entries); |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
shader_program_manager->UseTrivialGeometryShader(); |
|
|
shader_program_manager->UseTrivialGeometryShader(); |
|
|
@ -306,8 +314,6 @@ void RasterizerOpenGL::DrawArrays() { |
|
|
|
|
|
|
|
|
// Sync and bind the texture surfaces
|
|
|
// Sync and bind the texture surfaces
|
|
|
BindTextures(); |
|
|
BindTextures(); |
|
|
// Configure the constant buffer objects
|
|
|
|
|
|
SetupConstBuffers(); |
|
|
|
|
|
|
|
|
|
|
|
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
|
|
|
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
|
|
|
// scissor test to prevent drawing outside of the framebuffer region
|
|
|
// scissor test to prevent drawing outside of the framebuffer region
|
|
|
@ -537,36 +543,39 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SetupConstBuffers() { |
|
|
|
|
|
using Regs = Tegra::Engines::Maxwell3D::Regs; |
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, |
|
|
|
|
|
const std::vector<GLShader::ConstBufferEntry>& entries) { |
|
|
auto& gpu = Core::System::GetInstance().GPU(); |
|
|
auto& gpu = Core::System::GetInstance().GPU(); |
|
|
auto& maxwell3d = gpu.Get3DEngine(); |
|
|
auto& maxwell3d = gpu.Get3DEngine(); |
|
|
|
|
|
|
|
|
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
|
|
|
|
|
|
u32 current_bindpoint = 0; |
|
|
|
|
|
for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) { |
|
|
|
|
|
auto& shader_stage = maxwell3d.state.shader_stages[stage]; |
|
|
|
|
|
bool stage_enabled = maxwell3d.IsShaderStageEnabled(static_cast<Regs::ShaderStage>(stage)); |
|
|
|
|
|
|
|
|
ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage), |
|
|
|
|
|
"Attempted to upload constbuffer of disabled shader stage"); |
|
|
|
|
|
|
|
|
for (u32 buffer_id = 0; buffer_id < Regs::MaxConstBuffers; ++buffer_id) { |
|
|
|
|
|
const auto& buffer = shader_stage.const_buffers[buffer_id]; |
|
|
|
|
|
|
|
|
// Reset all buffer draw state for this stage.
|
|
|
|
|
|
for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) { |
|
|
|
|
|
buffer.bindpoint = 0; |
|
|
|
|
|
buffer.enabled = false; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
state.draw.const_buffers[stage][buffer_id].enabled = buffer.enabled && stage_enabled; |
|
|
|
|
|
|
|
|
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
|
|
|
|
|
|
auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)]; |
|
|
|
|
|
|
|
|
|
|
|
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { |
|
|
|
|
|
const auto& used_buffer = entries[bindpoint]; |
|
|
|
|
|
const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()]; |
|
|
|
|
|
auto& buffer_draw_state = |
|
|
|
|
|
state.draw.const_buffers[static_cast<size_t>(stage)][used_buffer.GetIndex()]; |
|
|
|
|
|
|
|
|
if (buffer.enabled && stage_enabled) { |
|
|
|
|
|
state.draw.const_buffers[stage][buffer_id].bindpoint = current_bindpoint; |
|
|
|
|
|
current_bindpoint++; |
|
|
|
|
|
|
|
|
ASSERT_MSG(buffer.enabled, "Attempted to upload disabled constbuffer"); |
|
|
|
|
|
buffer_draw_state.enabled = true; |
|
|
|
|
|
buffer_draw_state.bindpoint = bindpoint; |
|
|
|
|
|
|
|
|
VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address); |
|
|
VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address); |
|
|
const u8* data = Memory::GetPointer(addr); |
|
|
const u8* data = Memory::GetPointer(addr); |
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, |
|
|
|
|
|
state.draw.const_buffers[stage][buffer_id].ssbo); |
|
|
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, buffer.size, data, GL_DYNAMIC_DRAW); |
|
|
|
|
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo); |
|
|
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, used_buffer.GetSize() * sizeof(float), data, |
|
|
|
|
|
GL_DYNAMIC_DRAW); |
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); |
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); |
|
|
} else { |
|
|
|
|
|
state.draw.const_buffers[stage][buffer_id].bindpoint = -1; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
} |
|
|
|
|
|
|
|
|
state.Apply(); |
|
|
state.Apply(); |
|
|
|