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@ -780,20 +780,6 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is |
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// When lod is used always is in gpr20
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const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); |
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// Fill empty entries from the guest sampler
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const std::size_t entry_coord_count = GetCoordCount(sampler.GetType()); |
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if (type_coord_count != entry_coord_count) { |
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LOG_WARNING(HW_GPU, "Bound and built texture types mismatch"); |
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// When the size is higher we insert zeroes
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for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) { |
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coords.push_back(GetRegister(Register::ZeroIndex)); |
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} |
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// Then we ensure the size matches the number of entries (dropping unused values)
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coords.resize(entry_coord_count); |
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} |
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Node4 values; |
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for (u32 element = 0; element < values.size(); ++element) { |
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auto coords_copy = coords; |
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