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@ -126,7 +126,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { |
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); |
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if (render_window == nullptr) { |
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LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting..."); |
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LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError()); |
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exit(1); |
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} |
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@ -137,12 +137,12 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { |
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gl_context = SDL_GL_CreateContext(render_window); |
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if (gl_context == nullptr) { |
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LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting..."); |
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LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError()); |
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exit(1); |
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} |
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if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) { |
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LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting..."); |
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LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError()); |
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exit(1); |
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} |
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