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Shaders: Fixed the coords in TEX with Texture2D.

The X and Y coordinates should be in gpr8 and gpr8+1, respectively.

This fixes the cutscene rendering in Sonic Mania.
nce_cpp
Subv 7 years ago
parent
commit
7b21918d83
  1. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1514,7 +1514,7 @@ private:
switch (instr.tex.texture_type) { switch (instr.tex.texture_type) {
case Tegra::Shader::TextureType::Texture2D: { case Tegra::Shader::TextureType::Texture2D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8); std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");"; coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break; break;
} }

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